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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-12 22:18:04 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-11-07 19:25:24 +0200
commit3b9a582f95981a1858ae13cbbc7a4adba652e91c (patch)
tree7510d5c3df27fd237f0954d2caeca5015a1605a8 /src/meson.build
parent4b9a774a4c1c5fbefd056f2d1f617b657b7238b5 (diff)
qcam: viewfinder_gl: Keep fragment shader when format doesn't change
When ViewFinderGL::setFormat() is called, the fragment shader is deleted and recreated for the new format. This results in unnecessary shader recompilation if only the size is changed and the pixel format remains the same. Keep the existing shader in that case. The null test for fragmentShader_ can be removed, as if the shader program is linked, the fragment shader is guaranteed to exist. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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