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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-08-27 04:45:28 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-09-02 01:16:45 +0300
commit3335d5a504374166f749a267ba1e1d803a0ed1f6 (patch)
tree9ea78ff7c716319cb0ce031f28b4337e46f96f12 /src/libcamera/v4l2_videodevice.cpp
parent3f662ae3c0c6e6564f1abe09d7d297e34f77b4fb (diff)
libcamera: Drop emitter object pointer from signal arguments
Many signals used in internal and public APIs carry the emitter pointer as a signal argument. This was done to allow slots connected to multiple signal instances to differentiate between emitters. While starting from a good intention of facilitating the implementation of slots, it turned out to be a bad API design as the signal isn't meant to know what it will be connected to, and thus shouldn't carry parameters that are solely meant to support a use case specific to the connected slot. These pointers turn out to be unused in all slots but one. In the only case where it is needed, it can be obtained by wrapping the slot in a lambda function when connecting the signal. Do so, and drop the emitter pointer from all signals. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Diffstat (limited to 'src/libcamera/v4l2_videodevice.cpp')
-rw-r--r--src/libcamera/v4l2_videodevice.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/libcamera/v4l2_videodevice.cpp b/src/libcamera/v4l2_videodevice.cpp
index 9d35618d..4e1c2b7c 100644
--- a/src/libcamera/v4l2_videodevice.cpp
+++ b/src/libcamera/v4l2_videodevice.cpp
@@ -1524,7 +1524,6 @@ int V4L2VideoDevice::queueBuffer(FrameBuffer *buffer)
/**
* \brief Slot to handle completed buffer events from the V4L2 video device
- * \param[in] notifier The event notifier
*
* When this slot is called, a Buffer has become available from the device, and
* will be emitted through the bufferReady Signal.
@@ -1532,7 +1531,7 @@ int V4L2VideoDevice::queueBuffer(FrameBuffer *buffer)
* For Capture video devices the FrameBuffer will contain valid data.
* For Output video devices the FrameBuffer can be considered empty.
*/
-void V4L2VideoDevice::bufferAvailable([[maybe_unused]] EventNotifier *notifier)
+void V4L2VideoDevice::bufferAvailable()
{
FrameBuffer *buffer = dequeueBuffer();
if (!buffer)