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authorNiklas Söderlund <niklas.soderlund@ragnatech.se>2018-12-20 01:32:05 +0100
committerNiklas Söderlund <niklas.soderlund@ragnatech.se>2018-12-31 00:58:29 +0100
commit7f8ef1bb99adeb5c849d5747f874412a89d1f193 (patch)
tree651518d3ab512454d7c42e350bf2e8e00baba4d7 /src/libcamera/pipeline_handler.cpp
parent01107c2490682add1a334ad8c58573e46ae50f31 (diff)
libcamera: pipeline_handler: add PipelineHandler class
Provide a PipelineHandler which represents a handler for one or more media devices and provides one or more cameras. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Diffstat (limited to 'src/libcamera/pipeline_handler.cpp')
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diff --git a/src/libcamera/pipeline_handler.cpp b/src/libcamera/pipeline_handler.cpp
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+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * Copyright (C) 2018, Google Inc.
+ *
+ * pipeline_handler.cpp - Pipeline handler infrastructure
+ */
+
+#include "device_enumerator.h"
+#include "log.h"
+#include "pipeline_handler.h"
+
+/**
+ * \file pipeline_handler.h
+ * \brief Create pipelines and cameras from one or more media devices
+ *
+ * Each pipeline supported by libcamera needs to be backed by a pipeline
+ * handler implementation which describes the one or many media devices
+ * needed for a pipeline to function properly.
+ *
+ * The pipeline handler is responsible for providing a description of the
+ * media devices it requires to operate. Once all media devices can be
+ * provided the pipeline handler can acquire them and create camera
+ * devices that utilize the acquired media devices.
+ *
+ * To make it a bit less bit complicated to write pipe line handlers a
+ * macro REGISTER_PIPELINE_HANDLER() is provided which allows a pipeline
+ * handler implementation to register itself with the library with ease.
+ */
+
+namespace libcamera {
+
+/**
+ * \class PipelineHandler
+ * \brief Find a set of media devices and provide cameras
+ *
+ * The responsibility of a PipelineHandler is to describe all media
+ * devices it would need in order to provide cameras to the system.
+ */
+
+/**
+ * \class PipelineHandlerFactory
+ * \brief Keep a registry and create instances of available pipeline handlers
+ *
+ * The responsibility of the PipelineHandlerFactory is to keep a list
+ * of all pipelines in the system. Each pipeline handler should register
+ * it self with the factory using the REGISTER_PIPELINE_HANDLER() macro.
+ */
+
+/**
+ * \brief Add a pipeline handler to the global list
+ *
+ * \param[in] name Name of the pipeline handler to add
+ * \param[in] factory Factory to use to construct the pipeline
+ *
+ * The caller is responsible to guarantee the uniqueness of the pipeline name.
+ */
+void PipelineHandlerFactory::registerType(const std::string &name,
+ PipelineHandlerFactory *factory)
+{
+ std::map<std::string, PipelineHandlerFactory *> &factories = registry();
+
+ if (factories.count(name)) {
+ LOG(Error) << "Registering '" << name << "' pipeline twice";
+ return;
+ }
+
+ factories[name] = factory;
+}
+
+/**
+ * \brief Create a new pipeline handler and try to match the media devices it requires
+ *
+ * \param[in] name Name of the pipeline handler to try
+ * \param[in] enumerator Device enumerator to search for a match for the handler
+ *
+ * Try to match the media devices pipeline \a name requires against the ones
+ * registered in \a enumerator.
+ *
+ * \return Pipeline handler if a match was found, nullptr otherwise
+ */
+PipelineHandler *PipelineHandlerFactory::create(const std::string &name,
+ DeviceEnumerator *enumerator)
+{
+ std::map<std::string, PipelineHandlerFactory *> &factories = registry();
+
+ auto it = factories.find(name);
+ if (it == factories.end()) {
+ LOG(Error) << "Trying to create non-existing pipeline handler "
+ << name;
+ return nullptr;
+ }
+
+ PipelineHandler *pipe = it->second->create();
+
+ if (pipe->match(enumerator))
+ return pipe;
+
+ delete pipe;
+ return nullptr;
+}
+
+/**
+ * \brief List all names of piepline handlers from the global list
+ *
+ * \return List of registerd pipeline handler names
+ */
+std::vector<std::string> PipelineHandlerFactory::handlers()
+{
+ std::map<std::string, PipelineHandlerFactory *> &factories = registry();
+ std::vector<std::string> handlers;
+
+ for (auto const &handler : factories)
+ handlers.push_back(handler.first);
+
+ return handlers;
+}
+
+/**
+ * \brief Static global list of pipeline handlers
+ *
+ * The static factories map is defined inside the function to ensures it gets
+ * initialized on first use, without any dependency on link order.
+ *
+ * \return Global list of pipeline handlers
+ */
+std::map<std::string, PipelineHandlerFactory *> &PipelineHandlerFactory::registry()
+{
+ static std::map<std::string, PipelineHandlerFactory *> factories;
+ return factories;
+}
+
+/**
+ * \def REGISTER_PIPELINE_HANDLER
+ * \brief Register a pipeline handler with the global list
+ *
+ * \param[in] handler Class name of PipelineHandler derived class to register
+ *
+ * Register a specific pipeline handler with the global list and make it
+ * available to try and match devices.
+ */
+
+} /* namespace libcamera */