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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-04-26 02:08:37 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-04-28 20:44:48 +0300
commit79ab0e925a782a6781d38237435fcfc29ddd2e20 (patch)
treeb6dea7352f9ce9d544c15fde6bd1727076ed927a /src/libcamera/include
parentd4680c8ca2b5cac4f723ec869b297099000b1100 (diff)
libcamera: v4l2_device: Simplify usage of getControls()
The V4L2Device::getControls() function takes a ControlList that needs to be pre-populated with dummy entries for the controls that need to be read. This is a cumbersome API, especially when reading a single control. Make it nicer by passing the list of V4L2 controls as a vector of control IDs, and returning a ControlList. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/libcamera/include')
-rw-r--r--src/libcamera/include/camera_sensor.h2
-rw-r--r--src/libcamera/include/v4l2_device.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/libcamera/include/camera_sensor.h b/src/libcamera/include/camera_sensor.h
index 99cff981..5277f7f7 100644
--- a/src/libcamera/include/camera_sensor.h
+++ b/src/libcamera/include/camera_sensor.h
@@ -43,7 +43,7 @@ public:
int setFormat(V4L2SubdeviceFormat *format);
const ControlInfoMap &controls() const;
- int getControls(ControlList *ctrls);
+ ControlList getControls(const std::vector<uint32_t> &ids);
int setControls(ControlList *ctrls);
const ControlList &properties() const { return properties_; }
diff --git a/src/libcamera/include/v4l2_device.h b/src/libcamera/include/v4l2_device.h
index ce8edd98..e604a40d 100644
--- a/src/libcamera/include/v4l2_device.h
+++ b/src/libcamera/include/v4l2_device.h
@@ -26,7 +26,7 @@ public:
const ControlInfoMap &controls() const { return controls_; }
- int getControls(ControlList *ctrls);
+ ControlList getControls(const std::vector<uint32_t> &ids);
int setControls(ControlList *ctrls);
const std::string &deviceNode() const { return deviceNode_; }