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authorKieran Bingham <kieran.bingham@ideasonboard.com>2023-05-03 21:45:35 +0100
committerKieran Bingham <kieran.bingham@ideasonboard.com>2023-06-17 22:52:39 +0100
commitb9113a86269281ec8cda96140be24e6227abe791 (patch)
tree1f04144c14de580e2d51c129e37a3285f885f4a0 /src/libcamera/camera_manager.cpp
parent1de9518f51a92ee931ccb5041049e147a46ff65b (diff)
libcamera: pipeline: Register device numbers with camera
Register the identified device numbers with each camera as the SystemDevices property. This facilitates camera daemons or other systems to identify which devices are being managed by libcamera, and can prevent duplication of camera resources. As the SystemDevices property now provides this list of devices, use it directly from within the CameraManager when adding a Camera rather than passing it through the internal API. Tested-by: Ashok Sidipotu <ashok.sidipotu@collabora.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/libcamera/camera_manager.cpp')
-rw-r--r--src/libcamera/camera_manager.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/libcamera/camera_manager.cpp b/src/libcamera/camera_manager.cpp
index cafd7bce..7c65bb99 100644
--- a/src/libcamera/camera_manager.cpp
+++ b/src/libcamera/camera_manager.cpp
@@ -11,7 +11,9 @@
#include <libcamera/base/utils.h>
#include <libcamera/camera.h>
+#include <libcamera/property_ids.h>
+#include "libcamera/internal/camera.h"
#include "libcamera/internal/device_enumerator.h"
#include "libcamera/internal/pipeline_handler.h"
@@ -151,19 +153,17 @@ void CameraManager::Private::cleanup()
/**
* \brief Add a camera to the camera manager
* \param[in] camera The camera to be added
- * \param[in] devnums The device numbers to associate with \a camera
*
* This function is called by pipeline handlers to register the cameras they
* handle with the camera manager. Registered cameras are immediately made
* available to the system.
*
- * \a devnums are used by the V4L2 compatibility layer to map V4L2 device nodes
- * to Camera instances.
+ * Device numbers from the SystemDevices property are used by the V4L2
+ * compatibility layer to map V4L2 device nodes to Camera instances.
*
* \context This function shall be called from the CameraManager thread.
*/
-void CameraManager::Private::addCamera(std::shared_ptr<Camera> camera,
- const std::vector<dev_t> &devnums)
+void CameraManager::Private::addCamera(std::shared_ptr<Camera> camera)
{
ASSERT(Thread::current() == this);
@@ -178,6 +178,10 @@ void CameraManager::Private::addCamera(std::shared_ptr<Camera> camera,
}
}
+ auto devnums = camera->properties()
+ .get(properties::SystemDevices)
+ .value_or(Span<int64_t>{});
+
cameras_.push_back(std::move(camera));
unsigned int index = cameras_.size() - 1;