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authorNaushir Patuck <naush@raspberrypi.com>2023-10-13 08:48:32 +0100
committerKieran Bingham <kieran.bingham@ideasonboard.com>2023-10-18 11:01:22 +0100
commitded9004e91dd2487f3ec1827eaab8c80b0e02e68 (patch)
treef508bb314903a3f99063f3b0f92720f4db231618 /src/ipa/rpi/controller/rpi/hdr.cpp
parentc9fb1d44d850904a95d73e8773548485de1de081 (diff)
ipa: rpi: Add new algorithms for PiSP
Add new CAC, HDR, Saturation and Tonemapping algorithms. Add a new Denoise algorithm that handles spatial/temporal/colour denoise through one interface. With this change, the old SDN algorithm is now considered deprecated and a warning message will be displayed if it is enabled. Signed-off-by: Naushir Patuck <naush@raspberrypi.com> Reviewed-by: David Plowman <david.plowman@raspberrypi.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Diffstat (limited to 'src/ipa/rpi/controller/rpi/hdr.cpp')
-rw-r--r--src/ipa/rpi/controller/rpi/hdr.cpp270
1 files changed, 270 insertions, 0 deletions
diff --git a/src/ipa/rpi/controller/rpi/hdr.cpp b/src/ipa/rpi/controller/rpi/hdr.cpp
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+++ b/src/ipa/rpi/controller/rpi/hdr.cpp
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+/* SPDX-License-Identifier: BSD-2-Clause */
+/*
+ * Copyright (C) 2023 Raspberry Pi Ltd
+ *
+ * hdr.cpp - HDR control algorithm
+ */
+
+#include "hdr.h"
+
+#include <libcamera/base/log.h>
+
+#include "../agc_status.h"
+#include "../stitch_status.h"
+#include "../tonemap_status.h"
+
+using namespace RPiController;
+using namespace libcamera;
+
+LOG_DEFINE_CATEGORY(RPiHdr)
+
+#define NAME "rpi.hdr"
+
+void HdrConfig::read(const libcamera::YamlObject &params, const std::string &modeName)
+{
+ name = modeName;
+
+ if (!params.contains("cadence"))
+ LOG(RPiHdr, Fatal) << "No cadence for HDR mode " << name;
+ cadence = params["cadence"].getList<unsigned int>().value();
+ if (cadence.empty())
+ LOG(RPiHdr, Fatal) << "Empty cadence in HDR mode " << name;
+
+ /*
+ * In the JSON file it's easier to use the channel name as the key, but
+ * for us it's convenient to swap them over.
+ */
+ for (const auto &[k, v] : params["channel_map"].asDict())
+ channelMap[v.get<unsigned int>().value()] = k;
+
+ /* Read any tonemap parameters. */
+ tonemapEnable = params["tonemap_enable"].get<int>(0);
+ detailConstant = params["detail_constant"].get<uint16_t>(50);
+ detailSlope = params["detail_slope"].get<double>(8.0);
+ iirStrength = params["iir_strength"].get<double>(8.0);
+ strength = params["strength"].get<double>(1.5);
+
+ if (tonemapEnable) {
+ /* We need either an explicit tonemap, or the information to build them dynamically. */
+ if (params.contains("tonemap")) {
+ if (tonemap.read(params["tonemap"]))
+ LOG(RPiHdr, Fatal) << "Failed to read tonemap in HDR mode " << name;
+ } else {
+ if (target.read(params["target"]))
+ LOG(RPiHdr, Fatal) << "Failed to read target in HDR mode " << name;
+ if (maxSlope.read(params["max_slope"]))
+ LOG(RPiHdr, Fatal) << "Failed to read max_slope in HDR mode " << name;
+ minSlope = params["min_slope"].get<double>(1.0);
+ maxGain = params["max_gain"].get<double>(64.0);
+ step = params["step"].get<double>(0.05);
+ speed = params["speed"].get<double>(0.5);
+ }
+ }
+
+ /* Read any stitch parameters. */
+ stitchEnable = params["stitch_enable"].get<int>(0);
+ thresholdLo = params["threshold_lo"].get<uint16_t>(50000);
+ motionThreshold = params["motion_threshold"].get<double>(0.005);
+ diffPower = params["diff_power"].get<uint8_t>(13);
+ if (diffPower > 15)
+ LOG(RPiHdr, Fatal) << "Bad diff_power value in HDR mode " << name;
+}
+
+Hdr::Hdr(Controller *controller)
+ : HdrAlgorithm(controller)
+{
+}
+
+char const *Hdr::name() const
+{
+ return NAME;
+}
+
+int Hdr::read(const libcamera::YamlObject &params)
+{
+ /* Make an "HDR off" mode by default so that tuning files don't have to. */
+ HdrConfig &offMode = config_["Off"];
+ offMode.name = "Off";
+ offMode.cadence = { 0 };
+ offMode.channelMap[0] = "None";
+ status_.mode = offMode.name;
+ delayedStatus_.mode = offMode.name;
+
+ /*
+ * But we still allow the tuning file to override the "Off" mode if it wants.
+ * For example, maybe an application will make channel 0 be the "short"
+ * channel, in order to apply other AGC controls to it.
+ */
+ for (const auto &[key, value] : params.asDict())
+ config_[key].read(value, key);
+
+ return 0;
+}
+
+int Hdr::setMode(std::string const &mode)
+{
+ /* Always validate the mode, so it can be used later without checking. */
+ auto it = config_.find(mode);
+ if (it == config_.end()) {
+ LOG(RPiHdr, Warning) << "No such HDR mode " << mode;
+ return -1;
+ }
+
+ status_.mode = it->second.name;
+
+ return 0;
+}
+
+std::vector<unsigned int> Hdr::getChannels() const
+{
+ return config_.at(status_.mode).cadence;
+}
+
+void Hdr::updateAgcStatus(Metadata *metadata)
+{
+ std::scoped_lock lock(*metadata);
+ AgcStatus *agcStatus = metadata->getLocked<AgcStatus>("agc.status");
+ if (agcStatus) {
+ HdrConfig &hdrConfig = config_[status_.mode];
+ auto it = hdrConfig.channelMap.find(agcStatus->channel);
+ if (it != hdrConfig.channelMap.end()) {
+ status_.channel = it->second;
+ agcStatus->hdr = status_;
+ } else
+ LOG(RPiHdr, Warning) << "Channel " << agcStatus->channel
+ << " not found in mode " << status_.mode;
+ } else
+ LOG(RPiHdr, Warning) << "No agc.status found";
+}
+
+void Hdr::switchMode([[maybe_unused]] CameraMode const &cameraMode, Metadata *metadata)
+{
+ updateAgcStatus(metadata);
+ delayedStatus_ = status_;
+}
+
+bool Hdr::updateTonemap(StatisticsPtr &stats, HdrConfig &config)
+{
+ /* When there's a change of HDR mode we start over with a new tonemap curve. */
+ if (delayedStatus_.mode != previousMode_) {
+ previousMode_ = delayedStatus_.mode;
+ tonemap_ = Pwl();
+ }
+
+ /* No tonemapping. No need to output a tonemap.status. */
+ if (!config.tonemapEnable)
+ return false;
+
+ /* If an explicit tonemap was given, use it. */
+ if (!config.tonemap.empty()) {
+ tonemap_ = config.tonemap;
+ return true;
+ }
+
+ /*
+ * We only update the tonemap on short frames when in multi-exposure mode. But
+ * we still need to output the most recent tonemap. Possibly we should make the
+ * config indicate the channels for which we should update the tonemap?
+ */
+ if (delayedStatus_.mode == "MultiExposure" && delayedStatus_.channel != "short")
+ return true;
+
+ /* Build the tonemap dynamically using the image histogram. */
+ Pwl tonemap;
+ tonemap.append(0, 0);
+
+ double prev_input_val = 0;
+ double prev_output_val = 0;
+ const double step2 = config.step / 2;
+ for (double q = config.step; q < 1.0 - step2; q += config.step) {
+ double q_lo = std::max(0.0, q - step2);
+ double q_hi = std::min(1.0, q + step2);
+ double iqm = stats->yHist.interQuantileMean(q_lo, q_hi);
+ double input_val = std::min(iqm * 64, 65535.0);
+
+ if (input_val > prev_input_val + 1) {
+ /* We're going to calcualte a Pwl to map input_val to this output_val. */
+ double want_output_val = config.target.eval(q) * 65535;
+ /* But we must ensure we aren't applying too small or too great a local gain. */
+ double want_slope = (want_output_val - prev_output_val) / (input_val - prev_input_val);
+ double slope = std::clamp(want_slope, config.minSlope,
+ config.maxSlope.eval(q));
+ double output_val = prev_output_val + slope * (input_val - prev_input_val);
+ output_val = std::min(output_val, config.maxGain * input_val);
+ output_val = std::clamp(output_val, 0.0, 65535.0);
+ /* Let the tonemap adapte slightly more gently from frame to frame. */
+ if (!tonemap_.empty()) {
+ double old_output_val = tonemap_.eval(input_val);
+ output_val = config.speed * output_val +
+ (1 - config.speed) * old_output_val;
+ }
+ LOG(RPiHdr, Debug) << "q " << q << " input " << input_val
+ << " output " << want_output_val << " slope " << want_slope
+ << " slope " << slope << " output " << output_val;
+ tonemap.append(input_val, output_val);
+ prev_input_val = input_val;
+ prev_output_val = output_val;
+ }
+ }
+
+ tonemap.append(65535, 65535);
+ /* tonemap.debug(); */
+ tonemap_ = tonemap;
+
+ return true;
+}
+
+void Hdr::process(StatisticsPtr &stats, Metadata *imageMetadata)
+{
+ /* Note what HDR channel this frame will be once it comes back to us. */
+ updateAgcStatus(imageMetadata);
+
+ /*
+ * Now figure out what HDR channel this frame is. It should be available in the
+ * agc.delayed_status, unless this is an early frame after a mode switch, in which
+ * case delayedStatus_ should be right.
+ */
+ AgcStatus agcStatus;
+ if (!imageMetadata->get<AgcStatus>("agc.delayed_status", agcStatus))
+ delayedStatus_ = agcStatus.hdr;
+
+ auto it = config_.find(delayedStatus_.mode);
+ if (it == config_.end()) {
+ /* Shouldn't be possible. There would be nothing we could do. */
+ LOG(RPiHdr, Warning) << "Unexpected HDR mode " << delayedStatus_.mode;
+ return;
+ }
+
+ HdrConfig &config = it->second;
+
+ if (updateTonemap(stats, config)) {
+ /* Add tonemap.status metadata. */
+ TonemapStatus tonemapStatus;
+
+ tonemapStatus.detailConstant = config.detailConstant;
+ tonemapStatus.detailSlope = config.detailSlope;
+ tonemapStatus.iirStrength = config.iirStrength;
+ tonemapStatus.strength = config.strength;
+ tonemapStatus.tonemap = tonemap_;
+
+ imageMetadata->set("tonemap.status", tonemapStatus);
+ }
+
+ if (config.stitchEnable) {
+ /* Add stitch.status metadata. */
+ StitchStatus stitchStatus;
+
+ stitchStatus.diffPower = config.diffPower;
+ stitchStatus.motionThreshold = config.motionThreshold;
+ stitchStatus.thresholdLo = config.thresholdLo;
+
+ imageMetadata->set("stitch.status", stitchStatus);
+ }
+}
+
+/* Register algorithm with the system. */
+static Algorithm *create(Controller *controller)
+{
+ return (Algorithm *)new Hdr(controller);
+}
+static RegisterAlgorithm reg(NAME, &create);