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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2024-09-09 17:14:51 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2024-09-11 18:24:51 +0300
commit583901a714d50adf28f248ccdad5867050979058 (patch)
treecbe33bf564e06a6415ea36e765359143fe4a79d2 /src/ipa/libipa/agc_mean_luminance.h
parent33a0b14e0ad70b30bf4c57ec085cb9921b2b97f5 (diff)
qcam: viewfinder_gl: Drop duplicate glClearColor()
There's no need to call glClearColor() twice before drawing any GL content. Drop the first call. This doesn't introduce any functional change. While at it, pass floats instead of doubles to glClearColor(), as required by the function. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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