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authorChris Chinchilla <chris@gregariousmammal.com>2020-06-05 09:53:16 +0000
committerKieran Bingham <kieran.bingham@ideasonboard.com>2020-08-20 16:56:13 +0100
commitb704efeb86c8766840a40d5c1d3799b0b8a26f80 (patch)
tree1e6fb7dc49a725899c302d0caf4d0b6c12d0597d /Documentation/guides
parent7b1516210b2ff8b51eb6c6ddc27554c019af4a6c (diff)
Documentation: Guides: Application Writer's Guide
Provide a tutorial and walk through guide for writing an applications with libcamera. Signed-off-by: Chris Chinchilla <chris@gregariousmammal.com> [Reflow/Rework, update to mainline API] Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> [Further reworks and review] Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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+.. SPDX-License-Identifier: CC-BY-SA-4.0
+
+Using libcamera in a C++ application
+====================================
+
+This tutorial shows how to create a C++ application that uses libcamera to
+interface with a camera on a system, capture frames from it for 3 seconds, and
+write metadata about the frames to standard out.
+
+.. TODO: Check how much of the example code runs before camera start etc?
+
+Application skeleton
+--------------------
+
+Most of the code in this tutorial runs in the ``int main()`` function
+with a separate global function to handle events. The two functions need
+to share data, which are stored in global variables for simplicity. A
+production-ready application would organize the various objects created
+in classes, and the event handler would be a class member function to
+provide context data without requiring global variables.
+
+Use the following code snippets as the initial application skeleton.
+It already lists all the necessary includes directives and instructs the
+compiler to use the libcamera namespace, which gives access to the libcamera
+defined names and types without the need of prefixing them.
+
+.. code:: cpp
+
+ #include <iomanip>
+ #include <iostream>
+ #include <memory>
+
+ #include <libcamera/libcamera.h>
+
+ using namespace libcamera;
+
+ int main()
+ {
+ // Code to follow
+
+ return 0;
+ }
+
+Camera Manager
+--------------
+
+Every libcamera-based application needs an instance of a `CameraManager`_ that
+runs for the life of the application. When the Camera Manager starts, it
+enumerates all the cameras detected in the system. Behind the scenes, libcamera
+abstracts and manages the complex pipelines that kernel drivers expose through
+the `Linux Media Controller`_ and `Video for Linux`_ (V4L2) APIs, meaning that
+an application doesn’t need to handle device or driver specific details.
+
+.. _CameraManager: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
+.. _Linux Media Controller: https://www.kernel.org/doc/html/latest/media/uapi/mediactl/media-controller-intro.html
+.. _Video for Linux: https://www.linuxtv.org/docs.php
+
+Before the ``int main()`` function, create a global shared pointer
+variable for the camera to support the event call back later:
+
+.. code:: cpp
+
+ std::shared_ptr<Camera> camera;
+
+Create a Camera Manager instance at the beginning of the main function, and then
+start it. An application should only create a single Camera Manager instance.
+
+.. code:: cpp
+
+ CameraManager *cm = new CameraManager();
+ cm->start();
+
+During the application initialization, the Camera Manager is started to
+enumerate all the supported devices and create cameras that the application can
+interact with.
+
+Once the camera manager is started, we can use it to iterate the available
+cameras in the system:
+
+.. code:: cpp
+
+ for (auto const &camera : cm->cameras())
+ std::cout << camera->id() << std::endl;
+
+Printing the camera id lists the machine-readable unique identifiers, so for
+example, the output on a Linux machine with a connected USB webcam is
+``\_SB_.PCI0.XHC_.RHUB.HS08-8:1.0-5986:2115``.
+
+What libcamera considers a camera
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The libcamera library considers any unique source of video frames, which usually
+correspond to a camera sensor, as a single camera device. Camera devices expose
+streams, which are obtained by processing data from the single image source and
+all share some basic properties such as the frame duration and the image
+exposure time, as they only depend by the image source configuration.
+
+Applications select one or multiple Camera devices they wish to operate on, and
+require frames from at least one of their Streams.
+
+Create and acquire a camera
+---------------------------
+
+This example application uses a single camera (the first enumerated one) that
+the Camera Manager reports as available to applications.
+
+Camera devices are stored by the CameraManager in a list accessible by index, or
+can be retrieved by name through the ``CameraManager::get()`` function. The
+code below retrieves the name of the first available camera and gets the camera
+by name from the Camera Manager.
+
+.. code:: cpp
+
+ std::string cameraId = cm->cameras()[0]->id();
+ camera = cm->get(cameraId);
+
+ /*
+ * Note that is equivalent to:
+ * camera = cm->cameras()[0];
+ */
+
+Once a camera has been selected an application needs to acquire an exclusive
+lock to it so no other application can use it.
+
+.. code:: cpp
+
+ camera->acquire();
+
+Configure the camera
+--------------------
+
+Before the application can do anything with the camera, it needs to configure
+the image format and sizes of the streams it wants to capture frames from.
+
+Stream configurations are represented by instances of the
+``StreamConfiguration`` class, which are grouped together in a
+``CameraConfiguration`` object. Before an application can start setting its
+desired configuration, a ``CameraConfiguration`` instance needs to be generated
+from the ``Camera`` device using the ``Camera::generateConfiguration()``
+function.
+
+The libcamera library uses the ``StreamRole`` enumeration to define predefined
+ways an application intends to use a camera. The
+``Camera::generateConfiguration()`` function accepts a list of desired roles and
+generates a ``CameraConfiguration`` with the best stream parameters
+configuration for each of the requested roles. If the camera can handle the
+requested roles, it returns an initialized ``CameraConfiguration`` and a null
+pointer if it can't.
+
+It is possible for applications to generate an empty ``CameraConfiguration``
+instance by not providing any role. The desired configuration will have to be
+filled-in manually and manually validated.
+
+In the example application, create a new configuration variable and use the
+``Camera::generateConfiguration`` function to produce a ``CameraConfiguration``
+for the single ``StreamRole::Viewfinder`` role.
+
+.. code:: cpp
+
+ std::unique_ptr<CameraConfiguration> config = camera->generateConfiguration( { StreamRole::Viewfinder } );
+
+The generated ``CameraConfiguration`` has a ``StreamConfiguration`` instance for
+each ``StreamRole`` the application requested. Each of these has a default size
+and format that the camera assigned, and a list of supported pixel formats and
+sizes.
+
+The code below accesses the first and only ``StreamConfiguration`` item in the
+``CameraConfiguration`` and outputs its parameters to standard output.
+
+.. code:: cpp
+
+ StreamConfiguration &streamConfig = config->at(0);
+ std::cout << "Default viewfinder configuration is: " << streamConfig.toString() << std::endl;
+
+This is expected to output something like:
+
+ ``Default viewfinder configuration is: 1280x720-MJPEG``
+
+Change and validate the configuration
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+With an initialized ``CameraConfiguration``, an application can make changes to
+the parameters it contains, for example, to change the width and height, use the
+following code:
+
+.. code:: cpp
+
+ streamConfig.size.width = 640;
+ streamConfig.size.height = 480;
+
+If an application changes any parameters, it must validate the configuration
+before applying it to the camera using the ``CameraConfiguration::validate()``
+function. If the new values are not supported by the ``Camera`` device, the
+validation process adjusts the parameters to what it considers to be the closest
+supported values.
+
+The ``validate`` method returns a `Status`_ which applications shall check to
+see if the Pipeline Handler adjusted the configuration.
+
+.. _Status: http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html#a64163f21db2fe1ce0a6af5a6f6847744
+
+For example, the code above set the width and height to 640x480, but if the
+camera cannot produce an image that large, it might adjust the configuration to
+the supported size of 320x240 and return ``Adjusted`` as validation status
+result.
+
+If the configuration to validate cannot be adjusted to a set of supported
+values, the validation procedure fails and returns the ``Invalid`` status.
+
+For this example application, the code below prints the adjusted values to
+standard out.
+
+.. code:: cpp
+
+ config->validate();
+ std::cout << "Validated viewfinder configuration is: " << streamConfig.toString() << std::endl;
+
+For example, the output might be something like
+
+ ``Validated viewfinder configuration is: 320x240-MJPEG``
+
+A validated ``CameraConfiguration`` can bet given to the ``Camera`` device to be
+applied to the system.
+
+.. code:: cpp
+
+ camera->configure(config.get());
+
+If an application doesn’t first validate the configuration before calling
+``Camera::configure()``, there’s a chance that calling the function can fail, if
+the given configuration would have to be adjusted.
+
+Allocate FrameBuffers
+---------------------
+
+An application needs to reserve the memory that libcamera can write incoming
+frames and data to, and that the application can then read. The libcamera
+library uses ``FrameBuffer`` instances to represent memory buffers allocated in
+memory. An application should reserve enough memory for the frame size the
+streams need based on the configured image sizes and formats.
+
+The libcamera library consumes buffers provided by applications as
+``FrameBuffer`` instances, which makes libcamera a consumer of buffers exported
+by other devices (such as displays or video encoders), or allocated from an
+external allocator (such as ION on Android).
+
+In some situations, applications do not have any means to allocate or get hold
+of suitable buffers, for instance, when no other device is involved, or on Linux
+platforms that lack a centralized allocator. The ``FrameBufferAllocator`` class
+provides a buffer allocator an application can use in these situations.
+
+An application doesn’t have to use the default ``FrameBufferAllocator`` that
+libcamera provides. It can instead allocate memory manually and pass the buffers
+in ``Request``\s (read more about ``Request`` in `the frame capture section
+<#frame-capture>`_ of this guide). The example in this guide covers using the
+``FrameBufferAllocator`` that libcamera provides.
+
+Using the libcamera ``FrameBufferAllocator``
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Applications create a ``FrameBufferAllocator`` for a Camera and use it
+to allocate buffers for streams of a ``CameraConfiguration`` with the
+``allocate()`` function.
+
+The list of allocated buffers can be retrieved using the ``Stream`` instance
+as the parameter of the ``FrameBufferAllocator::buffers()`` function.
+
+.. code:: cpp
+
+ FrameBufferAllocator *allocator = new FrameBufferAllocator(camera);
+
+ for (StreamConfiguration &cfg : *config) {
+ int ret = allocator->allocate(cfg.stream());
+ if (ret < 0) {
+ std::cerr << "Can't allocate buffers" << std::endl;
+ return -ENOMEM;
+ }
+
+ unsigned int allocated = allocator->buffers(cfg.stream()).size();
+ std::cout << "Allocated " << allocated << " buffers for stream" << std::endl;
+ }
+
+Frame Capture
+~~~~~~~~~~~~~
+
+The libcamera library implements a streaming model based on per-frame requests.
+For each frame an application wants to capture it must queue a request for it to
+the camera. With libcamera, a ``Request`` is at least one ``Stream`` associated
+with a ``FrameBuffer`` representing the memory location where frames have to be
+stored.
+
+First, by using the ``Stream`` instance associated to each
+``StreamConfiguration``, retrieve the list of ``FrameBuffer``\s created for it
+using the frame allocator. Then create a vector of requests to be submitted to
+the camera.
+
+.. code:: cpp
+
+ Stream *stream = streamConfig.stream();
+ const std::vector<std::unique_ptr<FrameBuffer>> &buffers = allocator->buffers(stream);
+ std::vector<Request *> requests;
+
+Proceed to fill the request vector by creating ``Request`` instances from the
+camera device, and associate a buffer for each of them for the ``Stream``.
+
+.. code:: cpp
+
+ for (unsigned int i = 0; i < buffers.size(); ++i) {
+ Request *request = camera->createRequest();
+ if (!request)
+ {
+ std::cerr << "Can't create request" << std::endl;
+ return -ENOMEM;
+ }
+
+ const std::unique_ptr<FrameBuffer> &buffer = buffers[i];
+ int ret = request->addBuffer(stream, buffer.get());
+ if (ret < 0)
+ {
+ std::cerr << "Can't set buffer for request"
+ << std::endl;
+ return ret;
+ }
+
+ requests.push_back(request);
+ }
+
+.. TODO: Controls
+
+.. TODO: A request can also have controls or parameters that you can apply to the image.
+
+Event handling and callbacks
+----------------------------
+
+The libcamera library uses the concept of `signals and slots` (similar to `Qt
+Signals and Slots`_) to connect events with callbacks to handle them.
+
+.. _signals and slots: http://libcamera.org/api-html/classlibcamera_1_1Signal.html#details
+.. _Qt Signals and Slots: https://doc.qt.io/qt-5/signalsandslots.html
+
+The ``Camera`` device emits two signals that applications can connect to in
+order to execute callbacks on frame completion events.
+
+The ``Camera::bufferCompleted`` signal notifies applications that a buffer with
+image data is available. Receiving notifications about the single buffer
+completion event allows applications to implement partial request completion
+support, and to inspect the buffer content before the request it is part of has
+fully completed.
+
+The ``Camera::requestCompleted`` signal notifies applications that a request
+has completed, which means all the buffers the request contains have now
+completed. Request completion notifications are always emitted in the same order
+as the requests have been queued to the camera.
+
+To receive the signals emission notifications, connect a slot function to the
+signal to handle it in the application code.
+
+.. code:: cpp
+
+ camera->requestCompleted.connect(requestComplete);
+
+For this example application, only the ``Camera::requestCompleted`` signal gets
+handled and the matching ``requestComplete`` slot method outputs information
+about the FrameBuffer to standard output. This callback is typically where an
+application accesses the image data from the camera and does something with it.
+
+Signals operate in the libcamera ``CameraManager`` thread context, so it is
+important not to block the thread for a long time, as this blocks internal
+processing of the camera pipelines, and can affect realtime performance.
+
+Handle request completion events
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Create the ``requestComplete`` function by matching the slot signature:
+
+.. code:: cpp
+
+ static void requestComplete(Request *request)
+ {
+ // Code to follow
+ }
+
+Request completion events can be emitted for requests which have been canceled,
+for example, by unexpected application shutdown. To avoid an application
+processing invalid image data, it’s worth checking that the request has
+completed successfully. The list of request completion statuses is available in
+the `Request::Status`_ class enum documentation.
+
+.. _Request::Status: https://www.libcamera.org/api-html/classlibcamera_1_1Request.html#a2209ba8d51af8167b25f6e3e94d5c45b
+
+.. code:: cpp
+
+ if (request->status() == Request::RequestCancelled)
+ return;
+
+If the ``Request`` has completed successfully, applications can access the
+completed buffers using the ``Request::buffers()`` function, which returns a map
+of ``FrameBuffer`` instances associated with the ``Stream`` that produced the
+images.
+
+.. code:: cpp
+
+ const std::map<Stream *, FrameBuffer *> &buffers = request->buffers();
+
+Iterating through the map allows applications to inspect each completed buffer
+in this request, and access the metadata associated to each frame.
+
+The metadata buffer contains information such the capture status, a timestamp,
+and the bytes used, as described in the `FrameMetadata`_ documentation.
+
+.. _FrameMetaData: http://libcamera.org/api-html/structlibcamera_1_1FrameMetadata.html
+
+.. code:: cpp
+
+ for (auto bufferPair : buffers) {
+ FrameBuffer *buffer = bufferPair.second;
+ const FrameMetadata &metadata = buffer->metadata();
+ }
+
+For this example application, inside the ``for`` loop from above, we ca print
+the Frame sequence number and details of the planes.
+
+.. code:: cpp
+
+ std::cout << " seq: " << std::setw(6) << std::setfill('0') << metadata.sequence << " bytesused: ";
+
+ unsigned int nplane = 0;
+ for (const FrameMetadata::Plane &plane : metadata.planes)
+ {
+ std::cout << plane.bytesused;
+ if (++nplane < metadata.planes.size()) std::cout << "/";
+ }
+
+ std::cout << std::endl;
+
+The expected output shows each monotonically increasing frame sequence number
+and the bytes used by planes.
+
+.. code:: text
+
+ seq: 000000 bytesused: 1843200
+ seq: 000002 bytesused: 1843200
+ seq: 000004 bytesused: 1843200
+ seq: 000006 bytesused: 1843200
+ seq: 000008 bytesused: 1843200
+ seq: 000010 bytesused: 1843200
+ seq: 000012 bytesused: 1843200
+ seq: 000014 bytesused: 1843200
+ seq: 000016 bytesused: 1843200
+ seq: 000018 bytesused: 1843200
+ seq: 000020 bytesused: 1843200
+ seq: 000022 bytesused: 1843200
+ seq: 000024 bytesused: 1843200
+ seq: 000026 bytesused: 1843200
+ seq: 000028 bytesused: 1843200
+ seq: 000030 bytesused: 1843200
+ seq: 000032 bytesused: 1843200
+ seq: 000034 bytesused: 1843200
+ seq: 000036 bytesused: 1843200
+ seq: 000038 bytesused: 1843200
+ seq: 000040 bytesused: 1843200
+ seq: 000042 bytesused: 1843200
+
+A completed buffer contains of course image data which can be accessed through
+the per-plane dma-buf file descriptor transported by the ``FrameBuffer``
+instance. An example of how to write image data to disk is available in the
+`BufferWriter class`_ which is a part of the ``cam`` utility application in the
+libcamera repository.
+
+.. _BufferWriter class: https://git.linuxtv.org/libcamera.git/tree/src/cam/buffer_writer.cpp
+
+With the handling of this request completed, it is possible to re-use the
+buffers by adding them to a new ``Request`` instance with their matching
+streams, and finally, queue the new capture request to the camera device:
+
+.. code:: cpp
+
+ request = camera->createRequest();
+ if (!request)
+ {
+ std::cerr << "Can't create request" << std::endl;
+ return;
+ }
+
+ for (auto it = buffers.begin(); it != buffers.end(); ++it)
+ {
+ Stream *stream = it->first;
+ FrameBuffer *buffer = it->second;
+
+ request->addBuffer(stream, buffer);
+ }
+
+ camera->queueRequest(request);
+
+Request queueing
+----------------
+
+The ``Camera`` device is now ready to receive frame capture requests and
+actually start delivering frames. In order to prepare for that, an application
+needs to first start the camera, and queue requests to it for them to be
+processed.
+
+In the main() function, just after having connected the
+``Camera::requestCompleted`` signal to the callback handler, start the camera
+and queue all the previously created requests.
+
+.. code:: cpp
+
+ camera->start();
+ for (Request *request : requests)
+ camera->queueRequest(request);
+
+Start an event loop
+~~~~~~~~~~~~~~~~~~~
+
+The libcamera library needs an event loop to monitor and dispatch events
+generated by the video devices part of the capture pipeline. libcamera provides
+its own ``EventDispatcher`` class (inspired by the `Qt event system`_) to
+process and deliver events generated by ``EventNotifiers``.
+
+.. _Qt event system: https://doc.qt.io/qt-5/eventsandfilters.html
+
+The libcamera library implements this by creating instances of the
+``EventNotifier`` class, which models a file descriptor event source registered
+to an ``EventDispatcher``. Whenever the ``EventDispatcher`` detects an event on
+a notifier it is monitoring, it emits the notifier's
+``EventNotifier::activated`` signal. The libcamera components connect to the
+notifiers' signals and emit application visible events, such as the
+``Camera::bufferReady`` and ``Camera::requestCompleted`` signals.
+
+The code below retrieves a reference to the system-wide event dispatcher and for
+the a fixed duration of 3 seconds, processes all the events detected in the
+system.
+
+.. code:: cpp
+
+ EventDispatcher *dispatcher = cm->eventDispatcher();
+ Timer timer;
+ timer.start(3000);
+ while (timer.isRunning())
+ dispatcher->processEvents();
+
+Clean up and stop the application
+---------------------------------
+
+The application is now finished with the camera and the resources the camera
+uses, so needs to do the following:
+
+- stop the camera
+- free the buffers in the FrameBufferAllocator and delete it
+- release the lock on the camera and reset the pointer to it
+- stop the camera manager
+
+.. code:: cpp
+
+ camera->stop();
+ allocator->free(stream);
+ delete allocator;
+ camera->release();
+ camera.reset();
+ cm->stop();
+
+ return 0;
+
+Build and run instructions
+--------------------------
+
+To build the application, use the `Meson build system`_ which is also the
+official build system of the libcamera library.
+
+Make sure both ``meson`` and ``libcamera`` are installed in your system. Please
+refer to your distribution documentation to install meson and install the most
+recent version of libcamera from the git repository at `Linux TV`_. You would
+also need to install the ``pkg-config`` tool to correctly identify the
+libcamera.so object install location in the system.
+
+.. _Meson build system: https://mesonbuild.com/
+.. _Linux TV: https://git.linuxtv.org/libcamera.git/
+
+Dependencies
+~~~~~~~~~~~~
+
+The test application presented here depends on the libcamera library to be
+available in a path that meson can identify. The libcamera install procedure
+performed using the ``ninja install`` command may by default deploy the
+libcamera components in the ``/usr/local/lib`` path, or a package manager may
+install it to ``/usr/lib`` depending on your distribution. If meson is unable to
+find the location of the libcamera installation, you may need to instruct meson
+to look into a specific path when searching for ``libcamera.so`` by setting the
+``PKG_CONFIG_PATH`` environment variable to the right location.
+
+Adjust the following command to use the ``pkgconfig`` directory where libcamera
+has been installed in your system.
+
+.. code:: shell
+
+ export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig/
+
+Verify that ``pkg-config`` can identify the ``camera`` library with
+
+.. code:: shell
+
+ $ pkg-config --libs --cflags camera
+ -I/usr/local/include/libcamera -L/usr/local/lib -lcamera
+
+``meson`` can alternatively use ``cmake`` to locate packages, please refer to
+the ``meson`` documentation if you prefer to use it in place of ``pkgconfig``
+
+Build file
+~~~~~~~~~~
+
+With the dependencies correctly identified, prepare a ``meson.build`` build file
+to be placed in the same directory where the application lives. You can
+name your application as you like, but be sure to update the following snippet
+accordingly. In this example, the application file has been named
+``simple-cam.cpp``.
+
+.. code::
+
+ project('simple-cam', 'cpp')
+
+ simpler_cam = executable('simple-cam',
+ 'simple-cam.cpp',
+ dependencies: dependency('camera', required : true))
+
+The ``dependencies`` line instructs meson to ask ``pkgconfig`` (or ``cmake``) to
+locate the ``camera`` library, (libcamera without the lib prefix) which the test
+application will be dynamically linked against.
+
+With the build file in place, compile and run the application with:
+
+.. code:: shell
+
+ $ meson build
+ $ cd build
+ $ ninja
+ $ ./simple-cam
+
+It is possible to increase the library debug output by using environment
+variables which control the library log filtering system:
+
+.. code:: shell
+
+ $ LIBCAMERA_LOG_LEVELS=0 ./simple-cam