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authorNĂ­colas F. R. A. Prado <nfraprado@collabora.com>2021-03-17 16:28:27 -0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-03-19 01:51:57 +0200
commit7ebc19752a32e42f7a8eee194c1a243b0f41121c (patch)
treece5bea20c656ebd44e5cd41235da57a600c4833f /Documentation/guides/introduction.rst
parentf908d49ccef5424830c43b28a079da591fdb0b78 (diff)
Documentation: Fix typos and wrong rST syntax for literals
Fix some typos and some literals using ` instead of ``. Signed-off-by: NĂ­colas F. R. A. Prado <nfraprado@collabora.com> Reviewed-by: Sebastian Fricke <sebastian.fricke@posteo.net> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@@ -119,7 +119,7 @@ V4L2 Compatibility Layer
V4L2 compatibility is achieved through a shared library that traps all
accesses to camera devices and routes them to libcamera to emulate high-level
V4L2 camera devices. It is injected in a process address space through
- `LD_PRELOAD` and is completely transparent for applications.
+ ``LD_PRELOAD`` and is completely transparent for applications.
The compatibility layer exposes camera device features on a best-effort basis,
and aims for the level of features traditionally available from a UVC camera