diff options
author | Show Liu <show.liu@linaro.org> | 2020-09-11 16:55:11 +0800 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-15 05:10:35 +0300 |
commit | 4a4a3e715b8314c56a2a32788d92fdec464af7b7 (patch) | |
tree | a90149c3a1073c0b03aff8d8d06ef6ec61698074 /src/qcam/meson.build | |
parent | e5e3bf1c711d9ddba34fc9208a4efad5b2adf329 (diff) |
qcam: Add OpenGL shader code as Qt resource
Add OpenGL fragment and vertex shaders to convert two- and tri-planar
YUV formats to RGB. This will be used to accelerate YUV image rendering.
Signed-off-by: Show Liu <show.liu@linaro.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/meson.build')
-rw-r--r-- | src/qcam/meson.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/qcam/meson.build b/src/qcam/meson.build index 6ea886a3..e0c6f26d 100644 --- a/src/qcam/meson.build +++ b/src/qcam/meson.build @@ -16,6 +16,7 @@ qcam_moc_headers = files([ qcam_resources = files([ 'assets/feathericons/feathericons.qrc', + 'assets/shader/shaders.qrc' ]) qt5 = import('qt5') |