From 4a4a3e715b8314c56a2a32788d92fdec464af7b7 Mon Sep 17 00:00:00 2001 From: Show Liu Date: Fri, 11 Sep 2020 16:55:11 +0800 Subject: qcam: Add OpenGL shader code as Qt resource Add OpenGL fragment and vertex shaders to convert two- and tri-planar YUV formats to RGB. This will be used to accelerate YUV image rendering. Signed-off-by: Show Liu Reviewed-by: Laurent Pinchart Signed-off-by: Laurent Pinchart --- src/qcam/meson.build | 1 + 1 file changed, 1 insertion(+) (limited to 'src/qcam/meson.build') diff --git a/src/qcam/meson.build b/src/qcam/meson.build index 6ea886a3..e0c6f26d 100644 --- a/src/qcam/meson.build +++ b/src/qcam/meson.build @@ -16,6 +16,7 @@ qcam_moc_headers = files([ qcam_resources = files([ 'assets/feathericons/feathericons.qrc', + 'assets/shader/shaders.qrc' ]) qt5 = import('qt5') -- cgit v1.2.1