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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* thread.cpp - Thread support
*/
#include "thread.h"
#include <atomic>
#include <list>
#include <unistd.h>
#include <sys/syscall.h>
#include <sys/types.h>
#include <libcamera/event_dispatcher.h>
#include "event_dispatcher_poll.h"
#include "log.h"
#include "message.h"
/**
* \page thread Thread Support
*
* libcamera supports multi-threaded applications through a threading model that
* sets precise rules to guarantee thread-safe usage of the API. Additionally,
* libcamera makes internal use of threads, and offers APIs that simplify
* interactions with application threads. Careful compliance with the threading
* model will ensure avoidance of race conditions.
*
* \section thread-objects Threads and Objects
*
* Instances of the Object class and all its derived classes are thread-aware
* and are bound to the thread they are created in. They are said to *live* in
* a thread, and they interact with the event loop of their thread for the
* purpose of message passing and signal delivery. Messages posted to the
* object with Object::postMessage() will be delivered from the event loop of
* the thread that the object lives in. Signals delivered to the object, unless
* explicitly connected with ConnectionTypeDirect, will also be delivered from
* the object thread's event loop.
*
* All Object instances created by libcamera are bound to an internal thread,
* and applications don't need to provide an event loop to support them. Object
* instances created by applications require an event loop. It is the
* responsibility of applications to provide that event loop, either explicitly
* through CameraManager::setEventDispatcher(), or by running the default event
* loop provided by CameraManager::eventDispatcher() in their main thread. The
* main thread of an application is the one that calls CameraManager::start().
*
* \section thread-signals Threads and Signals
*
* When sent to a receiver that does not inherit from the Object class, signals
* are delivered synchronously in the thread of the sender. When the receiver
* inherits from the Object class, delivery is by default asynchronous if the
* sender and receiver live in different threads. In that case, the signal is
* posted to the receiver's message queue and will be delivered from the
* receiver's event loop, running in the receiver's thread. This mechanism can
* be overridden by selecting a different connection type when calling
* Signal::connect().
*
* Asynchronous signal delivery is used internally in libcamera, but is also
* available to applications if desired. To use this feature, applications
* shall create receiver classes that inherit from the Object class, and
* provide an event loop to the CameraManager as explained above. Note that
* Object instances created by the application are limited to living in the
* application's main thread. Creating Object instances from another thread of
* an application causes undefined behaviour.
*
* \section thread-reentrancy Reentrancy and Thread-Safety
*
* Through the documentation, several terms are used to define how classes and
* their member functions can be used from multiple threads.
*
* - A **reentrant** function may be called simultaneously from multiple
* threads if and only if each invocation uses a different instance of the
* class. This is the default for all member functions not explictly marked
* otherwise.
*
* - \anchor thread-safe A **thread-safe** function may be called
* simultaneously from multiple threads on the same instance of a class. A
* thread-safe function is thus reentrant. Thread-safe functions may also be
* called simultaneously with any other reentrant function of the same class
* on the same instance.
*
* - \anchor thread-bound A **thread-bound** function may be called only from
* the thread that the class instances lives in (see section \ref
* thread-objects). For instances of classes that do not derive from the
* Object class, this is the thread in which the instance was created. A
* thread-bound function is not thread-safe, and may or may not be reentrant.
*
* Neither reentrancy nor thread-safety, in this context, mean that a function
* may be called simultaneously from the same thread, for instance from a
* callback invoked by the function. This may deadlock and isn't allowed unless
* separately documented.
*
* A class is defined as reentrant, thread-safe or thread-bound if all its
* member functions are reentrant, thread-safe or thread-bound respectively.
* Some member functions may additionally be documented as having additional
* thread-related attributes.
*
* Most classes are reentrant but not thread-safe, as making them fully
* thread-safe would incur locking costs considered prohibitive for the
* expected use cases.
*/
/**
* \file thread.h
* \brief Thread support
*/
namespace libcamera {
LOG_DEFINE_CATEGORY(Thread)
class ThreadMain;
/**
* \brief A queue of posted messages
*/
class MessageQueue
{
public:
/**
* \brief List of queued Message instances
*/
std::list<std::unique_ptr<Message>> list_;
/**
* \brief Protects the \ref list_
*/
Mutex mutex_;
};
/**
* \brief Thread-local internal data
*/
class ThreadData
{
public:
ThreadData()
: thread_(nullptr), running_(false), dispatcher_(nullptr)
{
}
static ThreadData *current();
private:
friend class Thread;
friend class ThreadMain;
Thread *thread_;
bool running_;
pid_t tid_;
Mutex mutex_;
std::atomic<EventDispatcher *> dispatcher_;
std::atomic<bool> exit_;
int exitCode_;
MessageQueue messages_;
};
/**
* \brief Thread wrapper for the main thread
*/
class ThreadMain : public Thread
{
public:
ThreadMain()
{
data_->running_ = true;
}
protected:
void run() override
{
LOG(Thread, Fatal) << "The main thread can't be restarted";
}
};
static thread_local ThreadData *currentThreadData = nullptr;
static ThreadMain mainThread;
/**
* \brief Retrieve thread-local internal data for the current thread
* \return The thread-local internal data for the current thread
*/
ThreadData *ThreadData::current()
{
if (currentThreadData)
return currentThreadData;
/*
* The main thread doesn't receive thread-local data when it is
* started, set it here.
*/
ThreadData *data = mainThread.data_;
data->tid_ = syscall(SYS_gettid);
currentThreadData = data;
return data;
}
/**
* \typedef Mutex
* \brief An alias for std::mutex
*/
/**
* \typedef MutexLocker
* \brief An alias for std::unique_lock<std::mutex>
*/
/**
* \class Thread
* \brief A thread of execution
*
* The Thread class is a wrapper around std::thread that handles integration
* with the Object, Signal and EventDispatcher classes.
*
* Thread instances by default run an event loop until the exit() method is
* called. A custom event dispatcher may be installed with
* setEventDispatcher(), otherwise a poll-based event dispatcher is used. This
* behaviour can be overriden by overloading the run() method.
*/
/**
* \brief Create a thread
*/
Thread::Thread()
{
data_ = new ThreadData;
data_->thread_ = this;
}
Thread::~Thread()
{
delete data_->dispatcher_.load(std::memory_order_relaxed);
delete data_;
}
/**
* \brief Start the thread
*/
void Thread::start()
{
MutexLocker locker(data_->mutex_);
if (data_->running_)
return;
data_->running_ = true;
data_->exitCode_ = -1;
data_->exit_.store(false, std::memory_order_relaxed);
thread_ = std::thread(&Thread::startThread, this);
}
void Thread::startThread()
{
struct ThreadCleaner {
ThreadCleaner(Thread *thread, void (Thread::*cleaner)())
: thread_(thread), cleaner_(cleaner)
{
}
~ThreadCleaner()
{
(thread_->*cleaner_)();
}
Thread *thread_;
void (Thread::*cleaner_)();
};
/*
* Make sure the thread is cleaned up even if the run method exits
* abnormally (for instance via a direct call to pthread_cancel()).
*/
thread_local ThreadCleaner cleaner(this, &Thread::finishThread);
data_->tid_ = syscall(SYS_gettid);
currentThreadData = data_;
run();
}
/**
* \brief Enter the event loop
*
* This method enter an event loop based on the event dispatcher instance for
* the thread, and blocks until the exit() method is called. It is meant to be
* called within the thread from the run() method and shall not be called
* outside of the thread.
*
* \return The exit code passed to the exit() method
*/
int Thread::exec()
{
MutexLocker locker(data_->mutex_);
EventDispatcher *dispatcher = eventDispatcher();
locker.unlock();
while (!data_->exit_.load(std::memory_order_acquire))
dispatcher->processEvents();
locker.lock();
return data_->exitCode_;
}
/**
* \brief Main method of the thread
*
* When the thread is started with start(), it calls this method in the context
* of the new thread. The run() method can be overloaded to perform custom
* work. When this method returns the thread execution is stopped, and the \ref
* finished signal is emitted.
*
* The base implementation just calls exec().
*/
void Thread::run()
{
exec();
}
void Thread::finishThread()
{
data_->mutex_.lock();
data_->running_ = false;
data_->mutex_.unlock();
finished.emit(this);
}
/**
* \brief Stop the thread's event loop
* \param[in] code The exit code
*
* This method interrupts the event loop started by the exec() method, causing
* exec() to return \a code.
*
* Calling exit() on a thread that reimplements the run() method and doesn't
* call exec() will likely have no effect.
*/
void Thread::exit(int code)
{
data_->exitCode_ = code;
data_->exit_.store(true, std::memory_order_release);
EventDispatcher *dispatcher = data_->dispatcher_.load(std::memory_order_relaxed);
if (!dispatcher)
return;
dispatcher->interrupt();
}
/**
* \brief Wait for the thread to finish
*
* This method waits until the thread finishes, or returns immediately if the
* thread is not running.
*/
void Thread::wait()
{
if (thread_.joinable())
thread_.join();
}
/**
* \brief Check if the thread is running
*
* A Thread instance is considered as running once the underlying thread has
* started. This method guarantees that it returns true after the start()
* method returns, and false after the wait() method returns.
*
* \return True if the thread is running, false otherwise
*/
bool Thread::isRunning()
{
MutexLocker locker(data_->mutex_);
return data_->running_;
}
/**
* \var Thread::finished
* \brief Signal the end of thread execution
*/
/**
* \brief Retrieve the Thread instance for the current thread
* \return The Thread instance for the current thread
*/
Thread *Thread::current()
{
ThreadData *data = ThreadData::current();
return data->thread_;
}
/**
* \brief Retrieve the ID of the current thread
*
* The thread ID corresponds to the Linux thread ID (TID) as returned by the
* gettid system call.
*
* \return The ID of the current thread
*/
pid_t Thread::currentId()
{
ThreadData *data = ThreadData::current();
return data->tid_;
}
/**
* \brief Set the event dispatcher
* \param[in] dispatcher Pointer to the event dispatcher
*
* Threads that run an event loop require an event dispatcher to integrate
* event notification and timers with the loop. Users that want to provide
* their own event dispatcher shall call this method once and only once before
* the thread is started with start(). If no event dispatcher is provided, a
* default poll-based implementation will be used.
*
* The Thread takes ownership of the event dispatcher and will delete it when
* the thread is destroyed.
*/
void Thread::setEventDispatcher(std::unique_ptr<EventDispatcher> dispatcher)
{
if (data_->dispatcher_.load(std::memory_order_relaxed)) {
LOG(Thread, Warning) << "Event dispatcher is already set";
return;
}
data_->dispatcher_.store(dispatcher.release(),
std::memory_order_relaxed);
}
/**
* \brief Retrieve the event dispatcher
*
* This method retrieves the event dispatcher set with setEventDispatcher().
* If no dispatcher has been set, a default poll-based implementation is created
* and returned, and no custom event dispatcher may be installed anymore.
*
* The returned event dispatcher is valid until the thread is destroyed.
*
* \return Pointer to the event dispatcher
*/
EventDispatcher *Thread::eventDispatcher()
{
if (!data_->dispatcher_.load(std::memory_order_relaxed))
data_->dispatcher_.store(new EventDispatcherPoll(),
std::memory_order_release);
return data_->dispatcher_.load(std::memory_order_relaxed);
}
/**
* \brief Post a message to the thread for the \a receiver
* \param[in] msg The message
* \param[in] receiver The receiver
*
* This method stores the message \a msg in the message queue of the thread for
* the \a receiver and wake up the thread's event loop. Message ownership is
* passed to the thread, and the message will be deleted after being delivered.
*
* Messages are delivered through the thread's event loop. If the thread is not
* running its event loop the message will not be delivered until the event
* loop gets started.
*
* If the \a receiver is not bound to this thread the behaviour is undefined.
*
* \sa exec()
*/
void Thread::postMessage(std::unique_ptr<Message> msg, Object *receiver)
{
msg->receiver_ = receiver;
ASSERT(data_ == receiver->thread()->data_);
MutexLocker locker(data_->messages_.mutex_);
data_->messages_.list_.push_back(std::move(msg));
receiver->pendingMessages_++;
locker.unlock();
EventDispatcher *dispatcher =
data_->dispatcher_.load(std::memory_order_acquire);
if (dispatcher)
dispatcher->interrupt();
}
/**
* \brief Remove all posted messages for the \a receiver
* \param[in] receiver The receiver
*
* If the \a receiver is not bound to this thread the behaviour is undefined.
*/
void Thread::removeMessages(Object *receiver)
{
ASSERT(data_ == receiver->thread()->data_);
MutexLocker locker(data_->messages_.mutex_);
if (!receiver->pendingMessages_)
return;
std::vector<std::unique_ptr<Message>> toDelete;
for (std::unique_ptr<Message> &msg : data_->messages_.list_) {
if (!msg)
continue;
if (msg->receiver_ != receiver)
continue;
/*
* Move the message to the pending deletion list to delete it
* after releasing the lock. The messages list element will
* contain a null pointer, and will be removed when dispatching
* messages.
*/
toDelete.push_back(std::move(msg));
receiver->pendingMessages_--;
}
ASSERT(!receiver->pendingMessages_);
locker.unlock();
toDelete.clear();
}
/**
* \brief Dispatch all posted messages for this thread
*/
void Thread::dispatchMessages()
{
MutexLocker locker(data_->messages_.mutex_);
while (!data_->messages_.list_.empty()) {
std::unique_ptr<Message> msg = std::move(data_->messages_.list_.front());
data_->messages_.list_.pop_front();
if (!msg)
continue;
Object *receiver = msg->receiver_;
ASSERT(data_ == receiver->thread()->data_);
receiver->pendingMessages_--;
locker.unlock();
receiver->message(msg.get());
locker.lock();
}
}
/**
* \brief Move an \a object and all its children to the thread
* \param[in] object The object
*/
void Thread::moveObject(Object *object)
{
ThreadData *currentData = object->thread_->data_;
ThreadData *targetData = data_;
MutexLocker lockerFrom(currentData->messages_.mutex_, std::defer_lock);
MutexLocker lockerTo(targetData->messages_.mutex_, std::defer_lock);
std::lock(lockerFrom, lockerTo);
moveObject(object, currentData, targetData);
}
void Thread::moveObject(Object *object, ThreadData *currentData,
ThreadData *targetData)
{
/* Move pending messages to the message queue of the new thread. */
if (object->pendingMessages_) {
unsigned int movedMessages = 0;
for (std::unique_ptr<Message> &msg : currentData->messages_.list_) {
if (!msg)
continue;
if (msg->receiver_ != object)
continue;
targetData->messages_.list_.push_back(std::move(msg));
movedMessages++;
}
if (movedMessages) {
EventDispatcher *dispatcher =
targetData->dispatcher_.load(std::memory_order_acquire);
if (dispatcher)
dispatcher->interrupt();
}
}
object->thread_ = this;
/* Move all children. */
for (auto child : object->children_)
moveObject(child, currentData, targetData);
}
} /* namespace libcamera */
|