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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2019, Google Inc.
 *
 * request.cpp - Capture request handling
 */

#include <libcamera/request.h>

#include <map>

#include <libcamera/buffer.h>
#include <libcamera/camera.h>
#include <libcamera/control_ids.h>
#include <libcamera/stream.h>

#include "libcamera/internal/camera_controls.h"
#include "libcamera/internal/log.h"
#include "libcamera/internal/tracepoints.h"

/**
 * \file request.h
 * \brief Describes a frame capture request to be processed by a camera
 */

namespace libcamera {

LOG_DEFINE_CATEGORY(Request)

/**
 * \enum Request::Status
 * Request completion status
 * \var Request::RequestPending
 * The request hasn't completed yet
 * \var Request::RequestComplete
 * The request has completed
 * \var Request::RequestCancelled
 * The request has been cancelled due to capture stop
 */

/**
 * \enum Request::ReuseFlag
 * Flags to control the behavior of Request::reuse()
 * \var Request::Default
 * Don't reuse buffers
 * \var Request::ReuseBuffers
 * Reuse the buffers that were previously added by addBuffer()
 */

/**
 * \typedef Request::BufferMap
 * \brief A map of Stream to FrameBuffer pointers
 */

/**
 * \class Request
 * \brief A frame capture request
 *
 * A Request allows an application to associate buffers and controls on a
 * per-frame basis to be queued to the camera device for processing.
 */

/**
 * \brief Create a capture request for a camera
 * \param[in] camera The camera that creates the request
 * \param[in] cookie Opaque cookie for application use
 *
 * The \a cookie is stored in the request and is accessible through the
 * cookie() method at any time. It is typically used by applications to map the
 * request to an external resource in the request completion handler, and is
 * completely opaque to libcamera.
 *
 */
Request::Request(Camera *camera, uint64_t cookie)
	: camera_(camera), cookie_(cookie), status_(RequestPending),
	  cancelled_(false)
{
	/**
	 * \todo Should the Camera expose a validator instance, to avoid
	 * creating a new instance for each request?
	 */
	validator_ = new CameraControlValidator(camera);
	controls_ = new ControlList(controls::controls, validator_);

	/**
	 * \todo: Add a validator for metadata controls.
	 */
	metadata_ = new ControlList(controls::controls);

	LIBCAMERA_TRACEPOINT(request_construct, this);

	LOG(Request, Debug) << "Created request - cookie: " << cookie_;
}

Request::~Request()
{
	LIBCAMERA_TRACEPOINT(request_destroy, this);

	delete metadata_;
	delete controls_;
	delete validator_;
}

/**
 * \brief Reset the request for reuse
 * \param[in] flags Indicate whether or not to reuse the buffers
 *
 * Reset the status and controls associated with the request, to allow it to
 * be reused and requeued without destruction. This function shall be called
 * prior to queueing the request to the camera, in lieu of constructing a new
 * request. The application can reuse the buffers that were previously added
 * to the request via addBuffer() by setting \a flags to ReuseBuffers.
 */
void Request::reuse(ReuseFlag flags)
{
	LIBCAMERA_TRACEPOINT(request_reuse, this);

	pending_.clear();
	if (flags & ReuseBuffers) {
		for (auto pair : bufferMap_) {
			pair.second->request_ = this;
			pending_.insert(pair.second);
		}
	} else {
		bufferMap_.clear();
	}

	status_ = RequestPending;
	cancelled_ = false;

	controls_->clear();
	metadata_->clear();
}

/**
 * \fn Request::controls()