/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * Copyright (C) 2022, Ideas on Board Oy * * sdl_texture_yuyv.cpp - SDL Texture YUYV */ #include "sdl_texture_yuyv.h" using namespace libcamera; SDLTextureYUYV::SDLTextureYUYV(const SDL_Rect &rect) : SDLTexture(rect, SDL_PIXELFORMAT_YUY2, 4 * ((rect.w + 1) / 2)) { } void SDLTextureYUYV::update(Span<const uint8_t> data) { SDL_UpdateTexture(ptr_, &rect_, data.data(), pitch_); }