/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * Copyright (C) 2021, Ideas on Board Oy * * Base Frame Sink Class */ #pragma once #include <libcamera/base/signal.h> namespace libcamera { class CameraConfiguration; class FrameBuffer; class Request; } /* namespace libcamera */ class FrameSink { public: virtual ~FrameSink(); virtual int configure(const libcamera::CameraConfiguration &config); virtual void mapBuffer(libcamera::FrameBuffer *buffer); virtual int start(); virtual int stop(); virtual bool processRequest(libcamera::Request *request) = 0; libcamera::Signal<libcamera::Request *> requestProcessed; };