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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2020, Raspberry Pi (Trading) Ltd.
*
* dng_writer.cpp - DNG writer
*/
#include "dng_writer.h"
#include <algorithm>
#include <iostream>
#include <map>
#include <tiffio.h>
#include <libcamera/control_ids.h>
#include <libcamera/formats.h>
#include <libcamera/property_ids.h>
using namespace libcamera;
enum CFAPatternColour : uint8_t {
CFAPatternRed = 0,
CFAPatternGreen = 1,
CFAPatternBlue = 2,
};
struct FormatInfo {
uint8_t bitsPerSample;
CFAPatternColour pattern[4];
void (*packScanline)(void *output, const void *input,
unsigned int width);
void (*thumbScanline)(const FormatInfo &info, void *output,
const void *input, unsigned int width,
unsigned int stride);
};
struct Matrix3d {
Matrix3d()
{
}
Matrix3d(float m0, float m1, float m2,
float m3, float m4, float m5,
float m6, float m7, float m8)
{
m[0] = m0, m[1] = m1, m[2] = m2;
m[3] = m3, m[4] = m4, m[5] = m5;
m[6] = m6, m[7] = m7, m[8] = m8;
}
Matrix3d(const Span<const float> &span)
: Matrix3d(span[0], span[1], span[2],
span[3], span[4], span[5],
span[6], span[7], span[8])
{
}
static Matrix3d diag(float diag0, float diag1, float diag2)
{
return Matrix3d(diag0, 0, 0, 0, diag1, 0, 0, 0, diag2);
}
static Matrix3d identity()
{
return Matrix3d(1, 0, 0, 0, 1, 0, 0, 0, 1);
}
Matrix3d transpose() const
{
return { m[0], m[3], m[6], m[1], m[4], m[7], m[2], m[5], m[8] };
}
Matrix3d cofactors() const
{
return { m[4] * m[8] - m[5] * m[7],
-(m[3] * m[8] - m[5] * m[6]),
m[3] * m[7] - m[4] * m[6],
-(m[1] * m[8] - m[2] * m[7]),
m[0] * m[8] - m[2] * m[6],
-(m[0] * m[7] - m[1] * m[6]),
m[1] * m[5] - m[2] * m[4],
-(m[0] * m[5] - m[2] * m[3]),
m[0] * m[4] - m[1] * m[3] };
}
Matrix3d adjugate() const
{
return cofactors().transpose();
}
float determinant() const
{
return m[0] * (m[4] * m[8] - m[5] * m[7]) -
m[1] * (m[3] * m[8] - m[5] * m[6]) +
m[2] * (m[3] * m[7] - m[4] * m[6]);
}
Matrix3d inverse() const
{
return adjugate() * (1.0 / determinant());
}
Matrix3d operator*(const Matrix3d &other) const
{
Matrix3d result;
for (unsigned int i = 0; i < 3; i++) {
for (unsigned int j = 0; j < 3; j++) {
result.m[i * 3 + j] =
m[i * 3 + 0] * other.m[0 + j] +
m[i * 3 + 1] * other.m[3 + j] +
m[i * 3 + 2] * other.m[6 + j];
}
}
return result;
}
Matrix3d operator*(float f) const
{
Matrix3d result;
for (unsigned int i = 0; i < 9; i++)
result.m[i] = m[i] * f;
return result;
}
float m[9];
};
void packScanlineSBGGR10P(void *output, const void *input, unsigned int width)
{
const uint8_t *in = static_cast<const uint8_t *>(input);
uint8_t *out = static_cast<uint8_t *>(output);
/* \todo Can this be made more efficient? */
for (unsigned int x = 0; x < width; x += 4) {
*out++ = in[0];
*out++ = (in[4] & 0x03) << 6 | in[1] >> 2;
*out++ = (in[1] & 0x03) << 6 | (in[4] & 0x0c) << 2 | in[2] >> 4;
*out++ = (in[2] & 0x0f) << 4 | (in[4] & 0x30) >> 2 | in[3] >> 6;
*out++ = (in[3] & 0x3f) << 2 | (in[4] & 0xc0) >> 6;
in += 5;
}
}
void packScanlineSBGGR12P(void *output, const void *input, unsigned int width)
{
const uint8_t *in = static_cast<const uint8_t *>(input);
uint8_t *out = static_cast<uint8_t *>(output);
/* \todo Can this be made more efficient? */
for (unsigned int i = 0; i < width; i += 2) {
*out++ = in[0];
*out++ = (in[2] & 0x0f) << 4 | in[1] >> 4;
*out++ = (in[1] & 0x0f) << 4 | in[2] >> 4;
in += 3;
}
}
void thumbScanlineSBGGRxxP(const FormatInfo &info, void *output,
const void *input, unsigned int width,
unsigned int stride)
{
const uint8_t *in = static_cast<const uint8_t *>(input);
uint8_t *out = static_cast<uint8_t *>(output);
/* Number of bytes corresponding to 16 pixels. */
unsigned int skip = info.bitsPerSample * 16 / 8;
for (unsigned int x = 0; x < width; x++) {
uint8_t value = (in[0] + in[1] + in[stride] + in[stride + 1]) >> 2;
*out++ = value;
*out++ = value;
*out++ = value;
in += skip;
}
}
void packScanlineIPU3(void *output, const void *input, unsigned int width)
{
const uint8_t *in = static_cast<const uint8_t *>(input);
uint16_t *out = static_cast<uint16_t *>(output);
/*
* Upscale the 10-bit format to 16-bit as it's not trivial to pack it
* as 10-bit without gaps.
*
* \todo Improve packing to keep the 10-bit sample size.
*/
unsigned int x = 0;
while (true) {
for (unsigned int i = 0; i < 6; i++) {
*out++ = (in[1] & 0x03) << 14 | (in[0] & 0xff) << 6;
if (++x >= width)
return;
*out++ = (in[2] & 0x0f) << 12 | (in[1] & 0xfc) << 4;
if (++x >= width)
return;
*out++ = (in[3] & 0x3f) << 10 | (in[2] & 0xf0) << 2;
if (++x >= width)
return;
*out++ = (in[4] & 0xff) << 8 | (in[3] & 0xc0) << 0;
if (++x >= width)
return;
in += 5;
}
*out++ = (in[1] & 0x03) << 14 | (in[0] & 0xff) << 6;
if (++x >= width)
return;
in += 2;
}
}
void thumbScanlineIPU3([[maybe_unused]] const FormatInfo &info, void *output,
const void *input, unsigned int width,
unsigned int stride)
{
uint8_t *out = static_cast<uint8_t *>(output);
for (unsigned int x = 0; x < width; x++) {
unsigned int pixel = x * 16;
unsigned int block = pixel / 25;
unsigned int pixelInBlock = pixel - block * 25;
/*
* If the pixel is the last in the block cheat a little and
* move one pixel backward to avoid reading between two blocks
* and having to deal with the padding bits.
*/
if (pixelInBlock == 24)
pixelInBlock--;
const uint8_t *in = static_cast<const uint8_t *>(input)
+ block * 32 + (pixelInBlock / 4) * 5;
uint16_t val1, val2, val3, val4;
switch (pixelInBlock % 4) {
case 0:
val1 = (in[1] & 0x03) << 14 | (in[0] & 0xff) << 6;
val2 = (in[2] & 0x0f) << 12 | (in[1] & 0xfc) << 4;
val3 = (in[stride + 1] & 0x03) << 14 | (in[stride + 0] & 0xff) << 6;
val4 = (in[stride + 2] & 0x0f) << 12 | (in[stride + 1] & 0xfc) << 4;
break;
case 1:
val1 = (in[2] & 0x0f) << 12 | (in[1] & 0xfc) << 4;
val2 = (in[3] & 0x3f) << 10 | (in[2] & 0xf0) << 2;
val3 = (in[stride + 2] & 0x0f) << 12 | (in[stride + 1] & 0xfc) << 4;
val4 = (in[stride + 3] & 0x3f) << 10 | (in[stride + 2] & 0xf0) << 2;
break;
case 2:
val1 = (in[3] & 0x3f) << 10 | (in[2] & 0xf0) << 2;
val2 = (in[4] & 0xff) << 8 | (in[3] & 0xc0) << 0;
val3 = (in[stride + 3] & 0x3f) << 10 | (in[stride + 2] & 0xf0) << 2;
val4 = (in[stride + 4] & 0xff) << 8 | (in[stride + 3] & 0xc0) << 0;
break;
case 3:
val1 = (in[4] & 0xff) << 8 | (in[3] & 0xc0) << 0;
val2 = (in[6] & 0x03) << 14 | (in[5] & 0xff) << 6;
val3 = (in[stride + 4] & 0xff) << 8 | (in[stride + 3] & 0xc0) << 0;
val4 = (in[stride + 6] & 0x03) << 14 | (in[stride + 5] & 0xff) << 6;
break;
}
uint8_t value = (val1 + val2 + val3 + val4) >> 10;
*out++ = value;
*out++ = value;
*out++ = value;
}
}
static const std::map<PixelFormat, FormatInfo> formatInfo = {
{ formats::SBGGR10_CSI2P, {
.bitsPerSample = 10,
.pattern = { CFAPatternBlue, CFAPatternGreen, CFAPatternGreen, CFAPatternRed },
.packScanline = packScanlineSBGGR10P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SGBRG10_CSI2P, {
.bitsPerSample = 10,
.pattern = { CFAPatternGreen, CFAPatternBlue, CFAPatternRed, CFAPatternGreen },
.packScanline = packScanlineSBGGR10P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SGRBG10_CSI2P, {
.bitsPerSample = 10,
.pattern = { CFAPatternGreen, CFAPatternRed, CFAPatternBlue, CFAPatternGreen },
.packScanline = packScanlineSBGGR10P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SRGGB10_CSI2P, {
.bitsPerSample = 10,
.pattern = { CFAPatternRed, CFAPatternGreen, CFAPatternGreen, CFAPatternBlue },
.packScanline = packScanlineSBGGR10P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SBGGR12_CSI2P, {
.bitsPerSample = 12,
.pattern = { CFAPatternBlue, CFAPatternGreen, CFAPatternGreen, CFAPatternRed },
.packScanline = packScanlineSBGGR12P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SGBRG12_CSI2P, {
.bitsPerSample = 12,
.pattern = { CFAPatternGreen, CFAPatternBlue, CFAPatternRed, CFAPatternGreen },
.packScanline = packScanlineSBGGR12P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SGRBG12_CSI2P, {
.bitsPerSample = 12,
.pattern = { CFAPatternGreen, CFAPatternRed, CFAPatternBlue, CFAPatternGreen },
.packScanline = packScanlineSBGGR12P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SRGGB12_CSI2P, {
.bitsPerSample = 12,
.pattern = { CFAPatternRed, CFAPatternGreen, CFAPatternGreen, CFAPatternBlue },
.packScanline = packScanlineSBGGR12P,
.thumbScanline = thumbScanlineSBGGRxxP,
} },
{ formats::SBGGR10_IPU3, {
.bitsPerSample = 16,
.pattern = { CFAPatternBlue, CFAPatternGreen, CFAPatternGreen, CFAPatternRed },
.packScanline = packScanlineIPU3,
.thumbScanline = thumbScanlineIPU3,
} },
{ formats::SGBRG10_IPU3, {
.bitsPerSample = 16,
.pattern = { CFAPatternGreen, CFAPatternBlue, CFAPatternRed, CFAPatternGreen },
.packScanline = packScanlineIPU3,
.thumbScanline = thumbScanlineIPU3,
} },
{ formats::SGRBG10_IPU3, {
.bitsPerSample = 16,
.pattern = { CFAPatternGreen, CFAPatternRed, CFAPatternBlue, CFAPatternGreen },
.packScanline = packScanlineIPU3,
.thumbScanline = thumbScanlineIPU3,
} },
{ formats::SRGGB10_IPU3, {
.bitsPerSample = 16,
.pattern = { CFAPatternRed, CFAPatternGreen, CFAPatternGreen, CFAPatternBlue },
.packScanline = packScanlineIPU3,
|