Age | Commit message (Expand) | Author |
---|---|---|
2021-06-30 | qcam: viewfinder_gl: Change uniform float tex_stepx to vec2 tex_step | Andrey Konovalov |
2020-11-07 | qcam: viewfinder_gl: Store textures in an array | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Rename yuvData_ to data_ | Laurent Pinchart |
2020-11-07 | qcam: viewfinder_gl: Fix fragment shader rebuild when setting format | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Add shader to render packed YUV formats | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Support #define in shaders | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Hardcode the vertex shader file name | Laurent Pinchart |
2020-10-04 | qcam: viewfinder_gl: Don't store texture IDs in class members | Laurent Pinchart |
2020-09-15 | qcam: Add ViewFinderGL class to accelerate the format conversion | Show Liu |