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2020-11-07qcam: viewfinder_gl: Add support for RGB formatsLaurent Pinchart
2020-11-07qcam: viewfinder_gl: Rename YUV.vert to identity.vertLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Add shader to render packed YUV formatsLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Merge the semi-planar UV and VU shadersLaurent Pinchart
2020-10-04qcam: viewfinder_gl: Rename shader filesLaurent Pinchart
2020-10-04qcam: Remove unneeded './' file prefix in *.qrcLaurent Pinchart
2020-09-15qcam: Add OpenGL shader code as Qt resourceShow Liu
2020-06-09qcam: Specify Feather icons license in DEP5Laurent Pinchart
2020-06-09libcamera: Add missing SPDX headers to miscellaneous small filesLaurent Pinchart
2020-05-02qcam: Add RAW capture supportNiklas Söderlund
2020-03-24qcam: viewfinder: Display icon when stopping captureLaurent Pinchart
2020-02-14qcam: Provide save image functionalityKieran Bingham
2020-02-14qcam: Provide initial icon buttons "Play/Stop"Kieran Bingham
2020-02-14qcam: assets: Provide initial icon setKieran Bingham
ass="hl str">"strength", 1); if (config_.strength < 0 || config_.strength > 2) throw std::runtime_error("Dpc: bad strength value"); } void Dpc::Prepare(Metadata *image_metadata) { DpcStatus dpc_status = {}; // Should we vary this with lux level or analogue gain? TBD. dpc_status.strength = config_.strength; RPI_LOG("Dpc: strength " << dpc_status.strength); image_metadata->Set("dpc.status", dpc_status); } // Register algorithm with the system. static Algorithm *Create(Controller *controller) { return (Algorithm *)new Dpc(controller); } static RegisterAlgorithm reg(NAME, &Create);