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AgeCommit message (Expand)Author
2020-04-29libcamera: Regenerate IPA module signatures at install timeLaurent Pinchart
2020-04-28libcamera: ipa: Add support for CameraSensorInfoJacopo Mondi
2020-04-28ipa: Pass IPA initialization settings to IPAInterface::init()Laurent Pinchart
2020-04-28ipa: Name IPA modules after their source directoryLaurent Pinchart
2020-04-16libcamera: Make IPA module signing optionalLaurent Pinchart
2020-04-14libcamera: ipa: Remove IPAModuleInfo license fieldLaurent Pinchart
2020-04-14libcamera: Add IPA module signing infrastructureLaurent Pinchart
2020-04-14ipa: Add start() and stop() operationsNiklas Söderlund
2020-01-14libcamera: Switch from utils::make_unique to std::make_uniqueLaurent Pinchart
2020-01-14meson.build: Switch to C++14Laurent Pinchart
2020-01-12ipa: Switch to FrameBuffer interfaceNiklas Söderlund
2019-11-20ipa: Switch to the plain C APIJacopo Mondi
2019-11-20ipa: Pass ControlInfoMap references to IPAInterface::configure()Laurent Pinchart
2019-11-08libcamera: Remove unneeded semicolonsLaurent Pinchart
2019-10-23libcamera: Standardise on C compatibility headersLaurent Pinchart
2019-10-15libcamera: v4l2_controls: Remove V4L2ControlList classLaurent Pinchart
2019-10-15libcamera: controls: Merge ControlInfoMap and V4L2ControlInfoMapLaurent Pinchart
2019-10-15libcamera: v4l2_controls: Replace V4L2ControlInfo with V4L2ControlRangeLaurent Pinchart
2019-10-13libcamera: ipa: Merge controls and v4l2controls in IPAOperationDataLaurent Pinchart
2019-10-13libcamera: v4l2_device: Replace V4L2ControlList with ControlListLaurent Pinchart
2019-10-13libcamera: controls: Support accessing controls by numerical IDLaurent Pinchart
2019-10-13libcamera: controls: Default ControlList validator argument to nullptrLaurent Pinchart
2019-10-11ipa: rkisp1: Avoid unnecessary copyLaurent Pinchart
2019-10-11libcamera: ipa: rkisp1: Add basic control of auto exposureNiklas Söderlund
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# SPDX-License-Identifier: LGPL-2.1-or-later
#
# Copyright (C) 2019, Google Inc.
#
%YAML 1.2
---
controls:
  - Location:
      type: int32_t
      description: |
        Camera mounting location
      enum:
        - name: CameraLocationFront
          value: 0
          description: |
            The camera is mounted on the front side of the device, facing the
            user
        - name: CameraLocationBack
          value: 1
          description: |
            The camera is mounted on the back side of the device, facing away
            from the user
        - name: CameraLocationExternal
          value: 2
          description: |
            The camera is attached to the device in a way that allows it to
            be moved freely

  - Rotation:
      type: int32_t
      description: |
        The camera rotation is expressed as the angular difference in degrees
        between two reference systems, one relative to the camera module, and
        one defined on the external world scene to be captured when projected
        on the image sensor pixel array.

        A camera sensor has a 2-dimensional reference system 'Rc' defined by
        its pixel array read-out order. The origin is set to the first pixel
        being read out, the X-axis points along the column read-out direction
        towards the last columns, and the Y-axis along the row read-out
        direction towards the last row.

        A typical example for a sensor with a 2592x1944 pixel array matrix
        observed from the front is

                    2591       X-axis          0
                      <------------------------+ 0
                      .......... ... ..........!
                      .......... ... ..........! Y-axis
                                 ...           !
                      .......... ... ..........!
                      .......... ... ..........! 1943
                                               V


        The external world scene reference system 'Rs' is a 2-dimensional
        reference system on the focal plane of the camera module. The origin is
        placed on the top-left corner of the visible scene, the X-axis points
        towards the right, and the Y-axis points towards the bottom of the
        scene. The top, bottom, left and right directions are intentionally not
        defined and depend on the environment in which the camera is used.

        A typical example of a (very common) picture of a shark swimming from
        left to right, as seen from the camera, is

                     0               X-axis
                   0 +------------------------------------->
                     !
                     !
                     !
                     !           |\____)\___
                     !           ) _____  __`<
                     !           |/     )/
                     !
                     !
                     !
                     V
                   Y-axis

        With the reference system 'Rs' placed on the camera focal plane.

                                        ¸.·˙!
                                    ¸.·˙    !
                        _       ¸.·˙        !
                     +-/ \-+¸.·˙            !
                     | (o) |                ! Camera focal plane
                     +-----+˙·.¸            !
                                ˙·.¸        !
                                    ˙·.¸    !
                                        ˙·.¸!

        When projected on the sensor's pixel array, the image and the associated
        reference system 'Rs' are typically (but not always) inverted, due to
        the camera module's lens optical inversion effect.

        Assuming the above represented scene of the swimming shark, the lens
        inversion projects the scene and its reference system onto the sensor
        pixel array, seen from the front of the camera sensor, as follow

                  Y-axis
                     ^
                     !
                     !
                     !
                     !            |\_____)\__
                     !            ) ____  ___.<
                     !            |/    )/
                     !
                     !
                     !
                   0 +------------------------------------->
                     0               X-axis

        Note the shark being upside-down.

        The resulting projected reference system is named 'Rp'.

        The camera rotation property is then defined as the angular difference
        in the counter-clockwise direction between the camera reference system
        'Rc' and the projected scene reference system 'Rp'. It is expressed in
        degrees as a number in the range [0, 360[.

        Examples

        0 degrees camera rotation


                          Y-Rp
                           ^
                    Y-Rc   !
                     ^     !
                     !     !
                     !     !
                     !     !
                     !     !
                     !     !
                     !     !
                     !     !
                     !   0 +------------------------------------->
                     !     0               X-Rp
                   0 +------------------------------------->
                     0               X-Rc


                                      X-Rc                0
                     <------------------------------------+ 0
                                 X-Rp                 0   !
                 <------------------------------------+ 0 !
                                                      !   !
                                                      !   !
                                                      !   !
                                                      !   !
                                                      !   !
                                                      !   !
                                                      !   !
                                                      !   V
                                                      !  Y-Rc
                                                      V
                                                     Y-Rp

        90 degrees camera rotation

                     0        Y-Rc
                   0 +-------------------->
                     !   Y-Rp
                     !    ^
                     !    !
                     !    !
                     !    !
                     !    !
                     !    !
                     !    !
                     !    !
                     !    !
                     !    !
                     !  0 +------------------------------------->
                     !    0              X-Rp
                     !
                     !
                     !
                     !
                     V
                    X-Rc

        180 degrees camera rotation

                                                  0
             <------------------------------------+ 0
                              X-Rc                !
                    Y-Rp                          !
                     ^                            !
                     !                            !
                     !                            !
                     !                            !
                     !                            !
                     !                            !
                     !                            !
                     !                            V
                     !                           Y-Rc
                   0 +------------------------------------->
                     0              X-Rp

        270 degrees camera rotation

                     0        Y-Rc
                   0 +-------------------->
                     !                                        0
                     !    <-----------------------------------+ 0
                     !                    X-Rp                !
                     !                                        !
                     !                                        !
                     !                                        !
                     !                                        !
                     !                                        !
                     !                                        !
                     !                                        !
                     !                                        !
                     !                                        V
                     !                                       Y-Rp
                     !
                     !
                     !
                     !
                     V
                    X-Rc


        Example one - Webcam

        A camera module installed on the user facing part of a laptop screen
        casing used for video calls. The captured images are meant to be
        displayed in landscape mode (width > height) on the laptop screen.

        The camera is typically mounted upside-down to compensate the lens
        optical inversion effect.

                          Y-Rp
                    Y-Rc   ^
                     ^     !
                     !     !
                     !     !       |\_____)\__
                     !     !       ) ____  ___.<
                     !     !       |/    )/
                     !     !
                     !     !
                     !     !
                     !   0 +------------------------------------->
                     !     0           X-Rp
                   0 +------------------------------------->
                     0            X-Rc

        The two reference systems are aligned, the resulting camera rotation is
        0 degrees, no rotation correction needs to be applied to the resulting
        image once captured to memory buffers to correctly display it to users.

                     +--------------------------------------+
                     !                                      !
                     !                                      !
                     !                                      !
                     !             |\____)\___              !
                     !             ) _____  __`<            !
                     !             |/     )/                !
                     !                                      !
                     !                                      !
                     !                                      !
                     +--------------------------------------+

        If the camera sensor is not mounted upside-down to compensate for the
        lens optical inversion, the two reference systems will not be aligned,
        with 'Rp' being rotated 180 degrees relatively to 'Rc'.


                              X-Rc                0
             <------------------------------------+ 0
                                                  !
                    Y-Rp                          !
                     ^                            !
                     !                            !
                     !       |\_____)\__          !
                     !       ) ____  ___.<        !
                     !       |/    )/             !
                     !                            !
                     !                            !
                     !                            V
                     !                           Y-Rc
                   0 +------------------------------------->
                     0            X-Rp

        The image once captured to memory will then be rotated by 180 degrees

                     +--------------------------------------+
                     !                                      !
                     !                                      !
                     !                                      !
                     !              __/(_____/|             !
                     !            >.___  ____ (             !
                     !                 \(    \|             !
                     !                                      !
                     !                                      !
                     !                                      !
                     +--------------------------------------+

        A software rotation correction of 180 degrees should be applied to
        correctly display the image.

                     +--------------------------------------+
                     !                                      !
                     !                                      !
                     !                                      !
                     !             |\____)\___              !
                     !             ) _____  __`<            !
                     !             |/     )/                !
                     !                                      !
                     !                                      !
                     !                                      !
                     +--------------------------------------+

        Example two - Phone camera

        A camera installed on the back side of a mobile device facing away from
        the user. The captured images are meant to be displayed in portrait mode
        (height > width) to match the device screen orientation and the device
        usage orientation used when taking the picture.

        The camera sensor is typically mounted with its pixel array longer side
        aligned to the device longer side, upside-down mounted to compensate for
        the lens optical inversion effect.

                     0        Y-Rc
                   0 +-------------------->
                     !   Y-Rp
                     !    ^
                     !    !
                     !    !
                     !    !
                     !    !            |\_____)\__
                     !    !            ) ____  ___.<
                     !    !            |/    )/
                     !    !
                     !    !
                     !    !
                     !  0 +------------------------------------->
                     !    0                X-Rp
                     !
                     !
                     !
                     !
                     V
                    X-Rc

        The two reference systems are not aligned and the 'Rp' reference
        system is rotated by 90 degrees in the counter-clockwise direction
        relatively to the 'Rc' reference system.

        The image once captured to memory will be rotated.

                     +-------------------------------------+
                     |                 _ _                 |
                     |                \   /                |
                     |                 | |                 |
                     |                 | |                 |
                     |                 |  >                |
                     |                <  |                 |
                     |                 | |                 |
                     |                   .                 |
                     |                  V                  |
                     +-------------------------------------+

        A correction of 90 degrees in counter-clockwise direction has to be
        applied to correctly display the image in portrait mode on the device
        screen.

                              +--------------------+
                              |                    |
                              |                    |
                              |                    |
                              |                    |
                              |                    |
                              |                    |
                              |   |\____)\___      |
                              |   ) _____  __`<    |
                              |   |/     )/        |
                              |                    |
                              |                    |
                              |                    |
                              |                    |
                              |                    |
                              +--------------------+

  - UnitCellSize:
      type: Size
      description: |
        The pixel unit cell physical size, in nanometers.

        The UnitCellSize properties defines the horizontal and vertical sizes of
        a single pixel unit, including its active and non-active parts. In
        other words, it expresses the horizontal and vertical distance between
        the top-left corners of adjacent pixels.

        The property can be used to calculate the physical size of the sensor's
        pixel array area and for calibration purposes.

  - PixelArraySize:
      type: Size
      description: |
        The camera sensor pixel array readable area vertical and horizontal
        sizes, in pixels.

        The PixelArraySize property defines the size in pixel units of the
        readable part of full pixel array matrix, including optical black
        pixels used for calibration, pixels which are not considered valid for
        capture and active pixels containing valid image data.

        The property describes the maximum size of the raw data captured by the
        camera, which might not correspond to the physical size of the sensor
        pixel array matrix, as some portions of the physical pixel array matrix
        are not accessible and cannot be transmitted out.

        For example, let's consider a pixel array matrix assembled as follows

             +--------------------------------------------------+
             |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
             |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             ...          ...           ...      ...          ...

             ...          ...           ...      ...          ...
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDxx|
             |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
             |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
             +--------------------------------------------------+

        starting with two lines of non-readable pixels (x), followed by N lines
        of readable data (D) surrounded by two columns of non-readable pixels on
        each side, and ending with two more lines of non-readable pixels. Only
        the readable portion is transmitted to the receiving side, defining the
        sizes of the largest possible buffer of raw data that can be presented
        to applications.

                             PixelArraySize.width
               /----------------------------------------------/
               +----------------------------------------------+ /
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| | PixelArraySize.height
               ...        ...           ...      ...        ...
               ...        ...           ...      ...        ...
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               |DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD| |
               +----------------------------------------------+ /

        This defines a rectangle whose top-left corner is placed in position (0,
        0) and whose vertical and horizontal sizes are defined by this property.
        All other rectangles that describe portions of the pixel array, such as
        the optical black pixels rectangles and active pixel areas, are defined
        relatively to this rectangle.

        All the coordinates are expressed relative to the default sensor readout
        direction, without any transformation (such as horizontal and vertical
        flipping) applied. When mapping them to the raw pixel buffer,
        applications shall take any configured transformation into account.

        \todo Rename this property to Size once we will have property
              categories (i.e. Properties::PixelArray::Size)

  - PixelArrayOpticalBlackRectangles:
      type: Rectangle
      size: [n]
      description: |
        The pixel array region(s) which contain optical black pixels
        considered valid for calibration purposes.

        This property describes the position and size of optical black pixel
        regions in the raw data buffer as stored in memory, which might differ
        from their actual physical location in the pixel array matrix.

        It is important to note, in fact, that camera sensors might
        automatically reorder or skip portions of their pixels array matrix when
        transmitting data to the receiver. For instance, a sensor may merge the
        top and bottom optical black rectangles into a single rectangle,
        transmitted at the beginning of the frame.

        The pixel array contains several areas with different purposes,
        interleaved by lines and columns which are said not to be valid for
        capturing purposes. Invalid lines and columns are defined as invalid as
        they could be positioned too close to the chip margins or to the optical
        black shielding placed on top of optical black pixels.

                             PixelArraySize.width
               /----------------------------------------------/
                  x1                                       x2
               +--o---------------------------------------o---+ /
               |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
               |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
            y1 oIIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
               |IIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
               |IIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
            y2 oIIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOII| |
               |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
               |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
            y3 |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| |
               |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| | PixelArraySize.height
               |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| |
               ...          ...           ...     ...       ...
               ...          ...           ...     ...       ...
            y4 |IIOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOOII| |
               |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
               |IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII| |
               +----------------------------------------------+ /

        The readable pixel array matrix is composed by
        2 invalid lines (I)
        4 lines of valid optical black pixels (O)
        2 invalid lines (I)
        n lines of valid pixel data (P)
        2 invalid lines (I)

        And the position of the optical black pixel rectangles is defined by

            PixelArrayOpticalBlackRectangles = {
               { x1, y1, x2 - x1 + 1, y2 - y1 + 1 },
               { x1, y3, 2, y4 - y3 + 1 },
               { x2, y3, 2, y4 - y3 + 1 },
            };

        If the camera, when capturing the full pixel array matrix, automatically
        skips the invalid lines and columns, producing the following data
        buffer, when captured to memory

                             PixelArraySize.width
               /----------------------------------------------/
                                                           x1
               +--------------------------------------------o-+ /
               |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
               |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
               |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
               |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO| |
            y1 oOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
               |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
               |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| | PixelArraySize.height
               ...       ...          ...       ...         ... |
               ...       ...          ...       ...         ... |
               |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
               |OOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPOO| |
               +----------------------------------------------+ /

        then the invalid lines and columns should not be reported as part of the
        PixelArraySize property in first place.

        In this case, the position of the black pixel rectangles will be

            PixelArrayOpticalBlackRectangles = {
               { 0, 0, y1 + 1, PixelArraySize[0] },
               { 0, y1, 2, PixelArraySize[1] - y1 + 1 },
               { x1, y1, 2, PixelArraySize[1] - y1 + 1 },
            };

        \todo Rename this property to Size once we will have property
              categories (i.e. Properties::PixelArray::OpticalBlackRectangles)

  - PixelArrayActiveAreas:
      type: Rectangle
      size: [n]
      description: |
        The PixelArrayActiveAreas property defines the (possibly multiple and
        overlapping) portions of the camera sensor readable pixel matrix
        which are considered valid for image acquisition purposes.

        This property describes an arbitrary number of overlapping rectangles,
        with each rectangle representing the maximum image size that the camera
        sensor can produce for a particular aspect ratio. They are defined
        relatively to the PixelArraySize rectangle.

        When multiple rectangles are reported, they shall be ordered from the
        tallest to the shortest.

        Example 1
        A camera sensor which only produces images in the 4:3 image resolution
        will report a single PixelArrayActiveAreas rectangle, from which all
        other image formats are obtained by either cropping the field-of-view
        and/or applying pixel sub-sampling techniques such as pixel skipping or
        binning.

                   PixelArraySize.width
                    /----------------/
                      x1          x2
            (0,0)-> +-o------------o-+  /
                 y1 o +------------+ |  |
                    | |////////////| |  |
                    | |////////////| |  | PixelArraySize.height
                    | |////////////| |  |
                 y2 o +------------+ |  |
                    +----------------+  /

        The property reports a single rectangle

                 PixelArrayActiveAreas = (x1, y1, x2 - x1 + 1, y2 - y1 + 1)

        Example 2
        A camera sensor which can produce images in different native
        resolutions will report several overlapping rectangles, one for each
        natively supported resolution.

                     PixelArraySize.width
                    /------------------/
                      x1  x2    x3  x4
            (0,0)-> +o---o------o---o+  /
                 y1 o    +------+    |  |
                    |    |//////|    |  |
                 y2 o+---+------+---+|  |
                    ||///|//////|///||  | PixelArraySize.height
                 y3 o+---+------+---+|  |
                    |    |//////|    |  |
                 y4 o    +------+    |  |
                    +----+------+----+  /

        The property reports two rectangles

                PixelArrayActiveAreas = ((x2, y1, x3 - x2 + 1, y4 - y1 + 1),
                                         (x1, y2, x4 - x1 + 1, y3 - y2 + 1))

        The first rectangle describes the maximum field-of-view of all image
        formats in the 4:3 resolutions, while the second one describes the
        maximum field of view for all image formats in the 16:9 resolutions.

        Multiple rectangles shall only be reported when the sensor can't capture
        the pixels in the corner regions. If all the pixels in the (x1,y1) -
        (x4,y4) area can be captured, the PixelArrayActiveAreas property shall
        contains the single rectangle (x1,y1) - (x4,y4).

        \todo Rename this property to ActiveAreas once we will have property
              categories (i.e. Properties::PixelArray::ActiveAreas)

...