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The pixels output by the camera normally include a black level, because
sensors do not always report a signal level of '0' for black. Pixels at
or below this level should be considered black and to achieve that, we
need to substract an offset to all the pixels. This can be taken into
account by reading the lowest value of a special region on sensors which
is not exposed to light. This provides a substracting factor to be
able to adjust the expected black levels in the resulting images.
For a camera outputting 10-bit pixel values (in the range 0 to 1023) a
typical black level might be 64. It is a fixed value, obtained by
capturing a raw frame with minimum exposure and gain fixed to 1.0 while
covering the sensor (the darker the better). We consider it good enough
as a very first approximation, until we measure it during a tuning
process and include it in a configuration file
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The statistics buffer 'ipu3_uapi_awb_raw_buffer' stores the ImgU
calculation results in a buffer aligned horizontally to a multiple of 4
cells. The AWB loop should take care of it to add the proper offset
between lines and avoid any staircase effect.
It is no longer required to pass the grid configuration context to the
private functions called from process() which simplifies the code flow.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The gains have a precision u3.13, range [0, 8[ which means that a gain
multiplier value of 1.0 is represented as a multiplication by 8192 in
the ImgU. Correct the gains as this was misunderstood in the first
place.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The algorithm uses the statistics of a cell only if there is not too
much saturated pixels in it. The grey world algorithm works fine when
there are a limited number of outliers.
Consider a valid zone to be at least 80% of unsaturated cells in it.
This value could very well be configurable, and make the algorithm more
or less tolerant.
While at it, implement it in a configure() call as it will not change
during execution, and cache the cellsPerZone values estimated with
std::round as we are using cmath.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The variables mix the terms cell, region and zone. It can confuse the
reader, and make the algorithm more difficult to follow. Rename the
local variables to be consistent with their definitions:
- Cells are defined in Pixels
- Zones are defined in Cells
There is no "region" as such, so replace it with the correct term.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The pixel component sums for the Accumulator are inconsistent with other
similar structures such as the IPAFrameContext::awb::gains. Group the
red, green, and blue sums together in a struct and store them as
uint64_t to reduce potential architectural differences.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The IspStatsRegion structure was introduced as an attempt to prepare for
a generic AWB algorithm structure. The structure name by itself is not
explicit and it is too optimistic to try and make a generic one for now.
Its role is to accumulate the pixels in a given zone. Rename it to
accumulator, and remove the uncounted field at the same time. It is
always possible to know how many pixels are not relevant for the
algorithm by calculating total-counted. The uncounted field was only
declared and not used. Amend the documentation accordingly.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The structure Ipu3AwbCell describes the AWB stats layout on the kernel
side. We will need it to be used by the AGC algorithm to be introduced
later, so let's make it visible from ipa::ipu3::algorithms and not only
for the AWB class.
The IspStatsRegion will be needed by AGC too, so let's move it in the
same namespace too.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The IPASessionConfiguration now has the grid configuration stored. Use
it it at prepare() and process() calls in AWB and pass it as a reference
to the private functions when needed.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The IPASessionConfiguration now has the grid configuration stored. Use
it at process() call in AGC and pass it as a reference to the private
functions when needed.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Now that the interface is properly used by the AGC class, move it into
ipa::ipu3::algorithms and let the loops do the calls.
As we need to exchange the exposure_ and gain_ by passing them through the
FrameContext, use the calculated values in setControls() function to
ease the reading.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Now that the interface is properly used by the AWB class, move it into
ipa::ipu3::algorithms and let the loops do the calls.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Introduce a new algorithm to manage the tone mapping handling of the
IPU3.
The initial algorithm is chosen to configure the gamma contrast curve
which moves the implementation out of AWB for simplicity. As it is
initialised with a default gamma value of 1.1, there is no need to use
the default table at initialisation anymore.
This demonstrates the way to use process() call when the EventStatReady
comes in. The function calculates the LUT in the context of a frame, and
when prepare() is called, the parameters are filled with the updated
values.
AGC is modified to take the new process interface into account.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Introduce three functions in the Algorithm class to manage algorithms:
- configure which is called when IPA is configured only
- prepare called on EventFillParams event at each frame when the request
is queued
- process called on EventStatReady event at each frame completion when
the statistics have been generated.
The existing AGC implementation already has a function named process(),
though it has different arguments. Adding the new virtual process()
interface causes a compiler warning due to the AGC implementation
overloading a virtual function, even though the overload can be resolved
correctly.
Temporarily disable the warning in this commit to maintain bisection
until the AGC is converted to the new interface.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The abstract Algorithm class was originally placed in libipa as an
attempt define a generic algorithm container. This was a little
optimistic and pushed a bit far too early.
Move the Algorithm class into the IPU3 which is the only user of the
class, as we adapt it to support modular algorithm components for the
IPU3.
Not documenting the namespace may cause issues with Doxygen in libipa.
The file libipa.cpp is thus created as an empty file for now, but we
can leverage it in the future to add more global libipa documentation,
and possibly code too.
Signed-off-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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