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path: root/src/cam/capture.cpp
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2020-10-12libcamera, android, cam, gstreamer, qcam, v4l2: Reuse RequestPaul Elder
Allow reuse of the Request object by implementing reuse(). This means the applications now have the responsibility of freeing the Request objects, so make all libcamera users (cam, qcam, v4l2-compat, gstreamer, android) do so. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
2020-08-25cam: Print timestamp of captured buffersLaurent Pinchart
Print the timestamp of the captured buffer in addition to the frame rate, as this is more precise information that can help debugging issue. The log changes from Using camera \_SB_.PCI0.XHC_.RHUB.HS05-5:1.0-0bda:58f4 Capture until user interrupts by SIGINT fps: 0.00 stream0 seq: 000000 bytesused: 169968 fps: 28.57 stream0 seq: 000002 bytesused: 170352 fps: 31.25 stream0 seq: 000003 bytesused: 170428 fps: 32.26 stream0 seq: 000004 bytesused: 170672 fps: 27.78 stream0 seq: 000005 bytesused: 170568 to Using camera \_SB_.PCI0.XHC_.RHUB.HS05-5:1.0-0bda:58f4 Capture until user interrupts by SIGINT 93473.942525 (0.00 fps) stream0 seq: 000000 bytesused: 183940 93474.006528 (15.62 fps) stream0 seq: 000002 bytesused: 183512 93474.038525 (31.25 fps) stream0 seq: 000003 bytesused: 183760 93474.074530 (27.77 fps) stream0 seq: 000004 bytesused: 182704 93474.106581 (31.20 fps) stream0 seq: 000005 bytesused: 182768 While at it, compute the frame rate on the buffer timestamps instead of sampling the clock in the request completion handler. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-08-14libcamera: request: Make Stream pointer constNiklas Söderlund
The Stream pointer just acts as a key in the Request object. There is no good use-case to modify a stream from a pointer retrieved from the Request, make it const. This allows pipeline handlers to better express that the Stream pointer is retrieved in a Request should just be treated as a key. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2020-08-14libcamera: request: Declare a using directive for map of buffersNiklas Söderlund
Declare a using directive for the map of Stream to FrameBuffer. Update all users of Request::buffers() to use the new usage directive. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2020-07-27cam: Add optional argument to --capture to specify how many frames to captureNiklas Söderlund
Extend the '--capture' option with and optional numerical argument to be able to specify how many frames to capture before exiting. If the optional argument is not provided the old behavior of running until the user interrupts with a SIGINT is retained. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-07-27cam: capture: Cache the EventLoop handlerNiklas Söderlund
Prepare for the ability to exit the event loop based on conditions in the request complete handler by caching the pointer instead of passing it as an argument. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-03-18libcamera: framebuffer_allocator: Lift camera restrictions on allocatorLaurent Pinchart
The Camera class currently requires the allocator to have no allocated buffer before the camera is reconfigured, and the allocator to be destroyed before the camera is released. There's no basis for these restrictions anymore, remove them. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2020-03-18cam: Create stream names after configuring the cameraNiklas Söderlund
The stream in the stream configuration is not filled in before we configure the camera, move the generating and caching of names after the configuration. Without this fix writing multiple streams to disk overwrites the frames as the filenames are not unique. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12libcamera: camera: Remove the prepared stateNiklas Söderlund
With the FrameBuffer rework completed there is no reason to keep the camera prepared state around as buffer allocations are now decoupled from the camera state. Remove the camera state simplifying the API. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12cam: Cache buffer memory mappingNiklas Söderlund
With the buffer allocator in use it's possible to cache the dmabuf memory mappings when starting the camera instead of mapping and unmapping them each time. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12libcamera: Switch to FrameBuffer interfaceNiklas Söderlund
Switch to the FrameBuffer interface where all buffers are treated as external buffers and are allocated outside the camera. Applications allocating buffers using libcamera are switched to use the FrameBufferAllocator helper. Follow-up changes to this one will finalize the transition to the new FrameBuffer interface by removing code that is left unused after this change. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12libcamera: buffer: Move captured metadata to FrameMetadataNiklas Söderlund
Move the metadata retrieved when dequeuing a V4L2 buffer into a FrameMetadata object. This is done as a step to migrate to the FrameBuffer interface as the functions added to Buffer around FrameMetadata match the ones in FrameBuffer. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2020-01-12libcamera: request: In addBuffer() do not fetch stream from BufferNiklas Söderlund
In the FrameBuffer interface the stream will not be available from the buffer object as the buffer might be allocated externally. The application needs to explicitly state which stream the buffer is being added for to the request. Extend the addBuffer() function to get this information explicitly from the caller. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-12-16libcamera: Remove buffer index from loggingNiklas Söderlund
The buffer index is a V4L2 concept that will be hidden from users with the introduction of a new FrameBuffer class. In preparation for this, remove the index from log messages. Keep and move one debug log message where the index is available as the V4L2 buffer is being dequeued for the video device and it's useful when debugging. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-11-20cam: Store camera as shared pointer everywhereNiklas Söderlund
Do not store the camera raw pointer in the capture class, this will prevent forwarding the shared pointer in the future. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2019-11-19libcamera: camera: Remove explicit stream to buffer map in requestCompleted ↵Niklas Söderlund
signal The stream to buffer map in the requestCompleted signal is taken directly from the request which is part of the same signal. Remove the map as it can be fetched directly from the request. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-10-26cam: capture: remove unused local variablePaul Elder
Remove unused local map variable. Signed-off-by: Paul Elder <paul.elder@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-10-23libcamera: Standardise on C compatibility headersLaurent Pinchart
Now that our usage of C compatibility header is documented, use them consistently through the source code. While at it, group the C and C++ include statements as defined in the coding style, and fix a handful of #include ordering issues. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-09-14libcamera: Switch to the std::chrono APILaurent Pinchart
Replace the clock_gettime()-based API with durations expressed as integers with the std::chrono API. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-07-14libcamera: buffer: Add an accessor to the BufferMemoryLaurent Pinchart
Buffer instances reference memory, which is modelled internally by a BufferMemory instance. Store a pointer to the BufferMemory in the Buffer class, and populate it when the buffer is queued to the camera through a request. This is useful for applications to access the buffer memory in the buffer or request completion handler. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-07-14libcamera: stream: Shorten access to the bufferPoolJacopo Mondi
All interactions with the Stream's buffers currently go through the BufferPool. In order to shorten accessing the buffers array, and eventually restrict access to the Stream's internal buffer pool, provide operations to access, create and destroy buffers. It is still possible to access the pool for pipeline handlers to populate it by exporting buffers from a video device to Stream's pool. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-07-14libcamera: Stop using Stream::bufferPool to get the number of buffersLaurent Pinchart
The cam and qcam applications, as well as the camera capture test case, access the Stream::bufferPool in order to know how many requests to initially queue. As part of an effort to remove access to the buffer pool from applications, use the buffer count from the stream configuration instead. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-07-14libcamera: buffer: Split memory information to BufferMemoryLaurent Pinchart
The Buffer class is a large beast the stores information about the buffer memory, dynamic metadata related to the frame stored in the buffer, and buffer reference data (in the index). In order to implement buffer import we will need to extend this with dmabuf file descriptors, making usage of the class even more complex. Refactor the Buffer class by splitting the buffer memory information to a BufferMemory class, and repurposing the Buffer class to reference a buffer and to store dynamic metadata. The BufferMemory class becomes a long term storage, valid and stable from the time buffer memory is allocated to the time it is freed. The Buffer class, on the other hand, becomes transient, is created on demand when an application requires a buffer, is given to a request, and is deleted when the request completes. Buffer and BufferMemory don't need to be copied, so their copy constructor and assignment operators are deleted. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-06-25cam: capture: Stop stream when queueRequest() failsHelen Koike
queueRequest() is called after starting the stream. If it fails, the stream should be stopped, otherwise it can get a "Device or resource busy" error, due to VIDIOC_REQBUFS ioctls being called after VIDIOC_STREAMON without VIDIOC_STREAMOFF in-between. Signed-off-by: Helen Koike <helen.koike@collabora.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2019-06-19cam: Move camera configuration preparation to CamAppNiklas Söderlund
Most of the camera configuration preparation that is done in the Capture module is not specific to capturing and could be useful for other modules. Extract the generic parts to CamApp and do basic preparation of the configuration before passing it to modules. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-05-25cam: capture: Break out capture to a new classNiklas Söderlund
Reduce the complexity of main.cpp by compartmentalising the capture logic into its own class. There is no functional change. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>