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Provide a constructor for StreamBuffer and use that while populating
Camera3RequestDescriptor::buffers_ vector. Also provide the default
move-constructor (required as StreamBuffer is stored in a vector in
Camera3RequestDescriptor) and destructor for the StreamBuffer struct.
Also declare a default move assignment operator and disable the
copy constructor and move operator explicitly with
LIBCAMERA_DISABLE_COPY().
While at it, initialize pointers members in the StreamBuffer struct
to nullptr, with StreamBuffer::status set to Status::Success by default.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Save and provide the context for post-processor of a camera stream
via Camera3RequestDescriptor::StreamBuffer. We extend the structure
to include source and destination buffers for the post processor, along
with CameraStream::Type::Internal buffer pointer (if any). In addition
to that, a back pointer to Camera3RequestDescriptor is convenient to
get access to overall descriptor (status, metadata settings etc.).
Also, migrate CameraStream::process() and PostProcessor::process()
signature to use Camera3RequestDescriptor::StreamBuffer only. This
will be helpful when we move to async post-processing in subsequent
commits.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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Currently, we use Camera3RequestDescriptor::Status to determine:
- When the descriptor has been completely processed by HAL
- Whether any errors were encountered, during its processing
Both of these are essential to know whether the descriptor is eligible
to call process_capture_results() through sendCaptureResults().
When a status(Success/Error) is set on the descriptor, it is ready to
be sent back via sendCaptureResults(). However, this might lead to
undesired results especially when sendCaptureResults() runs in a
different thread (for e.g. stream's post-processor async completion
slot).
This patch decouples the descriptor status (Success/Error) from the
descriptor's completion status (pending or complete). The advantage
of this is we can set the completion status when the descriptor has
been processed fully by the layer and we can set the error status on
the descriptor wherever an error is encountered, throughout the
lifetime of the descriptor in the HAL layer.
While at it, introduce a wrapper completeDescriptor() around
sendCaptureResults(). completeDescriptor() as the name suggests will
mark the descriptor as complete, so it is ready to be sent back.
The locking mechanism is moved from sendCaptureResults() to this wrapper
since the intention is to use completeDescriptor() in place of existing
sendCaptureResults() calls.
Also make sure the sequence of abortRequest() call happens in the same
order at all places i.e. after its added to the descriptors_ queue. Fix
one of the abortRequest() call accordingly.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The camera3_stream_buffer_t structure is meant to communicate between
the camera service and the HAL. They are short-live structures that
don't outlive the .process_capture_request() operation (when queuing
requests) or the .process_capture_result() callback.
We currently store copies of the camera3_stream_buffer_t passed to
.process_capture_request() in Camera3RequestDescriptor::StreamBuffer to
store the structure members that the HAL need, and reuse them when
calling the .process_capture_result() callback. This is conceptually not
right, as the camera3_stream_buffer_t pass to the callback are not the
same objects as the ones received in .process_capture_request().
Store individual fields of the camera3_stream_buffer_t in StreamBuffer
instead of copying the whole structure. This gives the HAL full control
of how data is stored, and properly decouples request queueing from
result reporting.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The Camera3RequestDescriptor structure stores, for each stream, the
camera3_stream_buffer_t and the libcamera FrameBuffer in two separate
vectors. This complicates buffer handling, as the code needs to keep
both vectors in sync. Create a new structure to group all data about
per-stream buffers to simplify this.
As a side effect, we need to create a local vector of
camera3_stream_buffer_t in CameraDevice::sendCaptureResults() as the
camera3_stream_buffer_t instances stored in the new structure in
Camera3RequestDescriptor are not contiguous anymore. This is a small
price to pay for easier handling of buffers, and will be refactored in
subsequent commits anyway.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The Camera3RequestDescriptor structure is growing into an object with
member functions. Turn it into a class, uninline the destructor to
reduce code size, explicitly disable copy as requests are not copyable,
and delete the default constructor to force all instances to be fully
constructed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
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Camera3RequestDescriptor is a utility structure that groups information
about a capture request. It can be and will be extended to preserve the
context of a capture overall. Since the context of a capture needs to
be shared among other classes (for e.g. CameraStream) having a private
definition of the struct in CameraDevice class doesn't help.
Hence, de-scope the structure so that it can be shared with other
components (through references or pointers). Splitting the structure to
a separate file will help avoiding circular dependencies when using it
through the HAL implementation.
Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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