diff options
Diffstat (limited to 'src/qcam/assets/shader/YUV_3_planes.frag')
-rw-r--r-- | src/qcam/assets/shader/YUV_3_planes.frag | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/qcam/assets/shader/YUV_3_planes.frag b/src/qcam/assets/shader/YUV_3_planes.frag deleted file mode 100644 index 8f788e90..00000000 --- a/src/qcam/assets/shader/YUV_3_planes.frag +++ /dev/null @@ -1,36 +0,0 @@ -/* SPDX-License-Identifier: LGPL-2.1-or-later */ -/* - * Copyright (C) 2020, Linaro - * - * YUV_3_planes_UV.frag - Fragment shader code for YUV420 format - */ - -#ifdef GL_ES -precision mediump float; -#endif - -varying vec2 textureOut; -uniform sampler2D tex_y; -uniform sampler2D tex_u; -uniform sampler2D tex_v; - -const mat3 yuv2rgb_matrix = mat3( - YUV2RGB_MATRIX -); - -const vec3 yuv2rgb_offset = vec3( - YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0 -); - -void main(void) -{ - vec3 yuv; - - yuv.x = texture2D(tex_y, textureOut).r; - yuv.y = texture2D(tex_u, textureOut).r; - yuv.z = texture2D(tex_v, textureOut).r; - - vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset); - - gl_FragColor = vec4(rgb, 1.0); -} |