diff options
Diffstat (limited to 'src/qcam/assets/shader/YUV_2_planes.frag')
-rw-r--r-- | src/qcam/assets/shader/YUV_2_planes.frag | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/qcam/assets/shader/YUV_2_planes.frag b/src/qcam/assets/shader/YUV_2_planes.frag deleted file mode 100644 index 1d5d1206..00000000 --- a/src/qcam/assets/shader/YUV_2_planes.frag +++ /dev/null @@ -1,42 +0,0 @@ -/* SPDX-License-Identifier: LGPL-2.1-or-later */ -/* - * Copyright (C) 2020, Linaro - * - * YUV_2_planes.frag - Fragment shader code for NV12, NV16 and NV24 formats - */ - -#ifdef GL_ES -precision mediump float; -#endif - -varying vec2 textureOut; -uniform sampler2D tex_y; -uniform sampler2D tex_u; - -const mat3 yuv2rgb_matrix = mat3( - YUV2RGB_MATRIX -); - -const vec3 yuv2rgb_offset = vec3( - YUV2RGB_Y_OFFSET / 255.0, 128.0 / 255.0, 128.0 / 255.0 -); - -void main(void) -{ - vec3 yuv; - - yuv.x = texture2D(tex_y, textureOut).r; -#if defined(YUV_PATTERN_UV) - yuv.y = texture2D(tex_u, textureOut).r; - yuv.z = texture2D(tex_u, textureOut).a; -#elif defined(YUV_PATTERN_VU) - yuv.y = texture2D(tex_u, textureOut).a; - yuv.z = texture2D(tex_u, textureOut).r; -#else -#error Invalid pattern -#endif - - vec3 rgb = yuv2rgb_matrix * (yuv - yuv2rgb_offset); - - gl_FragColor = vec4(rgb, 1.0); -} |