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-rw-r--r--src/qcam/assets/shader/RGB.frag22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/qcam/assets/shader/RGB.frag b/src/qcam/assets/shader/RGB.frag
deleted file mode 100644
index 4c374ac9..00000000
--- a/src/qcam/assets/shader/RGB.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-/* SPDX-License-Identifier: LGPL-2.1-or-later */
-/*
- * Copyright (C) 2020, Laurent Pinchart
- *
- * RGB.frag - Fragment shader code for RGB formats
- */
-
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-varying vec2 textureOut;
-uniform sampler2D tex_y;
-
-void main(void)
-{
- vec3 rgb;
-
- rgb = texture2D(tex_y, textureOut).RGB_PATTERN;
-
- gl_FragColor = vec4(rgb, 1.0);
-}