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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
 * Copyright (C) 2018, Google Inc.
 *
 * pipeline_handler.cpp - Pipeline handler infrastructure
 */

#include "libcamera/internal/pipeline_handler.h"

#include <sys/sysmacros.h>

#include <libcamera/buffer.h>
#include <libcamera/camera.h>
#include <libcamera/camera_manager.h>

#include <libcamera/base/utils.h>

#include "libcamera/internal/device_enumerator.h"
#include "libcamera/internal/log.h"
#include "libcamera/internal/media_device.h"
#include "libcamera/internal/tracepoints.h"

/**
 * \file pipeline_handler.h
 * \brief Create pipelines and cameras from a set of media devices
 *
 * Each pipeline supported by libcamera needs to be backed by a pipeline
 * handler implementation that operate on a set of media devices. The pipeline
 * handler is responsible for matching the media devices it requires with the
 * devices present in the system, and once all those devices can be acquired,
 * create corresponding Camera instances.
 *
 * Every subclass of PipelineHandler shall be registered with libcamera using
 * the REGISTER_PIPELINE_HANDLER() macro.
 */

namespace libcamera {

LOG_DEFINE_CATEGORY(Pipeline)

/**
 * \class CameraData
 * \brief Base class for platform-specific data associated with a camera
 *
 * The CameraData base abstract class represents platform specific-data
 * a pipeline handler might want to associate with a Camera to access them
 * at a later time.
 *
 * Pipeline handlers are expected to extend this base class with platform
 * specific implementation, associate instances of the derived classes
 * using the registerCamera() method, and access them at a later time
 * with cameraData().
 */

/**
 * \fn CameraData::CameraData(PipelineHandler *pipe)
 * \brief Construct a CameraData instance for the given pipeline handler
 * \param[in] pipe The pipeline handler
 *
 * The reference to the pipeline handler is stored internally, the caller shall
 * guarantee that the pointer remains valid as long as the CameraData instance
 * exists.
 */

/**
 * \var CameraData::pipe_
 * \brief The pipeline handler related to this CameraData instance
 *
 * The pipe_ pointer provides access to the PipelineHandler object that this
 * instance is related to. It is set when the CameraData instance is created
 * and remains valid until the instance is destroyed.
 */

/**
 * \var CameraData::queuedRequests_
 * \brief The list of queued and not yet completed request
 *
 * The list of queued request is used to track requests queued in order to
 * ensure completion of all requests when the pipeline handler is stopped.
 *
 * \sa PipelineHandler::queueRequest(), PipelineHandler::stop(),
 * PipelineHandler::completeRequest()
 */

/**
 * \var CameraData::controlInfo_
 * \brief The set of controls supported by the camera
 *
 * The control information shall be initialised by the pipeline handler when
 * creating the camera, and shall not be modified afterwards.
 */

/**
 * \var CameraData::properties_
 * \brief The list of properties supported by the camera
 *
 * The list of camera properties shall be initialised by the pipeline handler
 * when creating the camera, and shall not be modified afterwards.
 */

/**
 * \var CameraData::requestSequence_
 * \brief The queuing sequence of the request
 *
 * When requests are queued, they are given a per-camera sequence number to
 * facilitate debugging of internal request usage.
 *
 * The requestSequence_ tracks the number of requests queued to a camera
 * over its lifetime.
 */

/**
 * \class PipelineHandler
 * \brief Create and manage cameras based on a set of media devices
 *
 * The PipelineHandler matches the media devices provided by a DeviceEnumerator
 * with the pipelines it supports and creates corresponding Camera devices.
 *
 * Pipeline handler instances are reference-counted through std::shared_ptr<>.
 * They implement std::enable_shared_from_this<> in order to create new
 * std::shared_ptr<> in code paths originating from member functions of the
 * PipelineHandler class where only the 'this' pointer is available.
 */

/**
 * \brief Construct a PipelineHandler instance
 * \param[in] manager The camera manager
 *
 * In order to honour the std::enable_shared_from_this<> contract,
 * PipelineHandler instances shall never be constructed manually, but always
 * through the PipelineHandlerFactory::create() method implemented by the
 * respective factories.
 */
PipelineHandler::PipelineHandler(CameraManager *manager)
	: manager_(manager)
{
}

PipelineHandler::~PipelineHandler()
{
	for (std::shared_ptr<MediaDevice> media : mediaDevices_)
		media->release();
}

/**
 * \fn PipelineHandler::match(DeviceEnumerator *enumerator)
 * \brief Match media devices and create camera instances
 * \param[in] enumerator The enumerator providing all media devices found in the
 * system
 *
 * This function is the main entry point of the pipeline handler. It is called
 * by the camera manager with the \a enumerator passed as an argument. It shall
 * acquire from the \a enumerator all the media devices it needs for a single
 * pipeline, create one or multiple Camera instances and register them with the
 * camera manager.
 *
 * If all media devices needed by the pipeline handler are found, they must all
 * be acquired by a call to MediaDevice::acquire(). This function shall then
 * create the corresponding Camera instances, store them internally, and return
 * true. Otherwise it shall not acquire any media device (or shall release all
 * the media devices is has acquired by calling MediaDevice::release()) and
 * return false.
 *
 * If multiple instances of a pipeline are available in the system, the
 * PipelineHandler class will be instantiated once per instance, and its match()
 * function called for every instance. Each call shall acquire media devices for
 * one pipeline instance, until all compatible media devices are exhausted.
 *
 * If this function returns true, a new instance of the pipeline handler will
 * be created and its match() function called.
 *
 * \context This function is called from the CameraManager thread.
 *
 * \return true if media devices have been acquired and camera instances
 * created, or false otherwise
 */

/**
 * \brief Search and acquire a MediaDevice matching a device pattern
 * \param[in] enumerator Enumerator containing all media devices in the system
 * \param[in] dm Device match pattern
 *
 * Search the device \a enumerator for an available media device matching the
 * device match pattern \a dm. Matching media device that have previously been
 * acquired by MediaDevice::acquire() are not considered. If a match is found,
 * the media device is acquired and returned. The caller shall not release the
 * device explicitly, it will be automatically released when the pipeline
 * handler is destroyed.
 *
 * \context This function shall be called from the CameraManager thread.
 *
 * \return A pointer to the matching MediaDevice, or nullptr if no match is found
 */
MediaDevice *PipelineHandler::acquireMediaDevice(DeviceEnumerator *enumerator,
						 const DeviceMatch &dm)
{
	std::shared_ptr<MediaDevice> media = enumerator->search(dm);
	if (!media)
		return nullptr;

	if (!media->acquire())
		return nullptr;

	mediaDevices_.push_back(media);

	return media.get();
}

/**
 * \brief Lock all media devices acquired by the pipeline
 *
 * This method shall not be called from pipeline handler implementation, as the
 * Camera class handles locking directly.
 *
 * \context This function is \threadsafe.
 *
 * \return True if the devices could be locked, false otherwise
 * \sa unlock()
 * \sa MediaDevice::lock()
 */
bool PipelineHandler::lock()
{
	for (std::shared_ptr<MediaDevice> &media : mediaDevices_) {
		if (!media->lock()) {
			unlock();
			return false;
		}
	}

	return true;
}

/**
 * \brief Unlock all media devices acquired by the pipeline
 *
 * This method shall not be called from pipeline handler implementation, as the
 * Camera class handles locking directly.
 *
 * \context This function is \threadsafe.
 *
 * \sa lock()
 */
void PipelineHandler::unlock()
{
	for (std::shared_ptr<MediaDevice> &media : mediaDevices_)
		media->unlock();
}

/**
 * \brief Retrieve the list of controls for a camera
 * \param[in] camera The camera
 * \context This function is \threadsafe.
 * \return A ControlInfoMap listing the controls support by \a camera
 */
const ControlInfoMap &PipelineHandler::controls(const Camera *camera) const
{
	const CameraData *data = cameraData(camera);
	return data->controlInfo_;
}

/**
 * \brief Retrieve the list of properties for a camera
 * \param[in] camera The camera
 * \return A ControlList of properties supported by \a camera
 */
const ControlList &PipelineHandler::properties(const Camera *camera) const
{
	const CameraData *data = cameraData(camera);
	return data->properties_;
}

/**
 * \fn PipelineHandler::generateConfiguration()
 * \brief Generate a camera configuration for a specified camera
 * \param[in] camera The camera to generate a default configuration for
 * \param[in] roles A list of stream roles
 *
 * Generate a default configuration for the \a camera for a specified list of
 * stream roles. The caller shall populate the \a roles with the use-cases it
 * wishes to fetch the default configuration for. The returned configuration
 * can then be examined by the caller to learn about the selected streams and
 * their default parameters.
 *
 * The intended companion to this is \a configure() which can be used to change
 * the group of streams parameters.
 *
 * \context This function may be called from any thread and shall be
 * \threadsafe. It shall not modify the state of the \a camera in the pipeline
 * handler.
 *
 * \return A valid CameraConfiguration if the requested roles can be satisfied,
 * or a null pointer otherwise. The ownership of the returned configuration is
 * passed to the caller.
 */

/**
 * \fn PipelineHandler::configure()
 * \brief Configure a group of streams for capture
 * \param[in] camera The camera to configure
 * \param[in] config The camera configurations to setup
 *
 * Configure the specified group of streams for \a camera according to the
 * configuration specified in \a config. The intended caller of this interface
 * is the Camera class which will receive configuration to apply from the
 * application.
 *
 * The configuration is guaranteed to have been validated with
 * CameraConfiguration::validate(). The pipeline handler implementation shall
 * not perform further validation and may rely on any custom field stored in its
 * custom CameraConfiguration derived class.
 *
 * When configuring the camera the pipeline handler shall associate a Stream
 * instance to each StreamConfiguration entry in the CameraConfiguration using
 * the StreamConfiguration::setStream() method.
 *
 * \context This function is called from the CameraManager thread.
 *
 * \return 0 on success or a negative error code otherwise
 */

/**