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authorKieran Bingham <kieran.bingham@ideasonboard.com>2020-07-13 10:46:26 +0100
committerKieran Bingham <kieran.bingham@ideasonboard.com>2021-08-12 08:07:25 +0100
commite9a66b58db1e45b6c8c84e7abeed33478532407a (patch)
tree9405974e88e078716e665a76683428aa7edc5e31 /utils/ipu3/meson.build
parentf96f797b7a5b5298091ee9706dbdab44980e1f6e (diff)
libcamera: pipeline: vivid: Buffer handling and stream control
We can now add buffer management, and connect up our bufferReady signal to a callback. Note that we provide the ability to export buffers from our capture device (data->video_) using the exportBuffers() functionality from the V4L2VideoDevice which allows a FrameBufferAllocater to obtain buffers from this device. When buffers are obtained through the exportFrameBuffers API, they are orphaned and left unassociated with the device, and must be reimported at start() time anyway. This allows the same interface to be used whether internal buffers, or external buffers are used for the stream. When a buffer completes, we call the buffer completion handler on the pipeline handler, and because we have only a single stream, we can also immediately complete the request. Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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