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author | Andrey Konovalov <andrey.konovalov@linaro.org> | 2021-06-22 16:46:50 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-06-30 04:08:10 +0300 |
commit | e4be72d0ca1099173869e4aa1b9604773dcae7b8 (patch) | |
tree | 09df1bdc2f6365ab01e640b8d9e2466f4fb381e9 /src/v4l2/v4l2_camera_file.cpp | |
parent | babb5a4c8b6838d4b310070e7c38cdfc9610c81e (diff) |
qcam: viewfinder_gl: Set the vertex shader file name in selectFormat()
In preparation to extend the supported formats, make it possible
to use different vertex fragment files depending on the format.
Make "identity.vert" the default choice.
Signed-off-by: Andrey Konovalov <andrey.konovalov@linaro.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/v4l2/v4l2_camera_file.cpp')
0 files changed, 0 insertions, 0 deletions