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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-10-12 22:02:10 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2020-11-07 19:27:29 +0200
commit3badc5c4bea38cd362707ec3da25881f30113fac (patch)
tree565930653c92e265bb2dd894cb3cfd4a6c2704d6 /src/v4l2/meson.build
parent819f6172ea73cfc1be80d6ade11819e981f0409d (diff)
qcam: viewfinder_gl: Store textures in an array
In preparation for RGB formats support, store the three Y, U and V textures in an array. This makes the code more generic, and will avoid referring to an RGB texture as textureY_. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Andrey Konovalov <andrey.konovalov@linaro.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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