diff options
author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-13 03:09:52 +0300 |
---|---|---|
committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | 52f2581709365992ae54430f2b9563269c2fbfce (patch) | |
tree | b5e1d6cefa630fb6ee9fd1b4f73812a342259ae9 /src/qcam/viewfinder_gl.cpp | |
parent | 11abf52a8ac521c40e306cc3113426606dcc3000 (diff) |
qcam: viewfinder_gl: Don't store texture IDs in class members
The texture IDs can easily and cheaply be retrieved from the textures,
there's no need to store them in class members.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/viewfinder_gl.cpp')
-rw-r--r-- | src/qcam/viewfinder_gl.cpp | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/qcam/viewfinder_gl.cpp b/src/qcam/viewfinder_gl.cpp index fbe21dcf..18ebe46f 100644 --- a/src/qcam/viewfinder_gl.cpp +++ b/src/qcam/viewfinder_gl.cpp @@ -229,15 +229,12 @@ bool ViewFinderGL::createFragmentShader() if (!textureV_.isCreated()) textureV_.create(); - id_y_ = textureY_.textureId(); - id_u_ = textureU_.textureId(); - id_v_ = textureV_.textureId(); return true; } -void ViewFinderGL::configureTexture(unsigned int id) +void ViewFinderGL::configureTexture(QOpenGLTexture &texture) { - glBindTexture(GL_TEXTURE_2D, id); + glBindTexture(GL_TEXTURE_2D, texture.textureId()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -303,7 +300,7 @@ void ViewFinderGL::doRender() case libcamera::formats::NV42: /* Activate texture Y */ glActiveTexture(GL_TEXTURE0); - configureTexture(id_y_); + configureTexture(textureY_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, @@ -317,7 +314,7 @@ void ViewFinderGL::doRender() /* Activate texture UV/VU */ glActiveTexture(GL_TEXTURE1); - configureTexture(id_u_); + configureTexture(textureU_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RG, @@ -333,7 +330,7 @@ void ViewFinderGL::doRender() case libcamera::formats::YUV420: /* Activate texture Y */ glActiveTexture(GL_TEXTURE0); - configureTexture(id_y_); + configureTexture(textureY_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, @@ -347,7 +344,7 @@ void ViewFinderGL::doRender() /* Activate texture U */ glActiveTexture(GL_TEXTURE1); - configureTexture(id_u_); + configureTexture(textureU_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, @@ -361,7 +358,7 @@ void ViewFinderGL::doRender() /* Activate texture V */ glActiveTexture(GL_TEXTURE2); - configureTexture(id_v_); + configureTexture(textureV_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, @@ -377,7 +374,7 @@ void ViewFinderGL::doRender() case libcamera::formats::YVU420: /* Activate texture Y */ glActiveTexture(GL_TEXTURE0); - configureTexture(id_y_); + configureTexture(textureY_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, @@ -391,7 +388,7 @@ void ViewFinderGL::doRender() /* Activate texture V */ glActiveTexture(GL_TEXTURE2); - configureTexture(id_v_); + configureTexture(textureV_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, @@ -405,7 +402,7 @@ void ViewFinderGL::doRender() /* Activate texture U */ glActiveTexture(GL_TEXTURE1); - configureTexture(id_u_); + configureTexture(textureU_); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, |