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author | Hirokazu Honda <hiroh@chromium.org> | 2021-08-26 17:00:19 +0900 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2021-08-27 00:51:56 +0300 |
commit | 7bfe7d7056a7485bf4d05055cdec85f4f684cb14 (patch) | |
tree | c675eebbb27b5b6aa3ffdd55c82fd6fbc6f09825 /src/qcam/assets/shader/shaders.qrc | |
parent | be05f8d1dac23634ce38ba16a703d561e379788d (diff) |
android: generic_camera_buffer: Correct buffer mapping
buffer_handle_t doesn't provide sufficient info to map a buffer
properly. cros::CameraBufferManager enables handling the buffer on
ChromeOS, but no way is provided for other platforms.
Therefore, we put the assumption that planes are in the same buffer
and they are consecutive. This modifies the way of mapping in
generic_camera_buffer with the assumption.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/qcam/assets/shader/shaders.qrc')
0 files changed, 0 insertions, 0 deletions