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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-11-16 16:29:23 +0200
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-11-23 10:29:25 +0200
commit8d9b39f8ad30c9649096bd3829f220ab90f6054d (patch)
tree13b0ed1e92f2bfe61b9d74aaf1bcb69522ef998d /src/qcam/assets/shader/identity.vert
parent65628512df0f4bd1e4b2816f080d648fce3e3ab0 (diff)
ipa: ipu3: agc: Standardize vocabulary on "relative luminance"
The AGC computes the average relative luminance of the frame and calls the value "normalized luma", "brightness" or "initialY". The latter is the most accurate term, as the relative luminance is abbreviated Y, but the "initial" prefix isn't accurate. Standardize the vocabulary on "relative luminance" in code and comments, abbreviating it to Y when needed. While at it, rename variables to match the libcamera coding style. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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