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author | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-09-16 16:23:27 +0300 |
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committer | Laurent Pinchart <laurent.pinchart@ideasonboard.com> | 2020-10-04 22:51:45 +0300 |
commit | 440028d6c9a2e98234a71fee79c55791e1d2af2f (patch) | |
tree | 759442f16b82d06e81971a3f4df2aeabbe923c0e /src/qcam/assets/shader/NV_vertex_shader.glsl | |
parent | 079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 (diff) |
qcam: viewfinder_gl: Rename shader files
Rename shader files to prepare for packed YUYV support:
- The NV prefix isn't a good match for packed (or for 3-planar) formats,
replace it with a YUV prefix
- Use .frag and .vert extensions to differentiate between fragment and
vertex shaders
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'src/qcam/assets/shader/NV_vertex_shader.glsl')
-rw-r--r-- | src/qcam/assets/shader/NV_vertex_shader.glsl | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/qcam/assets/shader/NV_vertex_shader.glsl b/src/qcam/assets/shader/NV_vertex_shader.glsl deleted file mode 100644 index 12e791e3..00000000 --- a/src/qcam/assets/shader/NV_vertex_shader.glsl +++ /dev/null @@ -1,16 +0,0 @@ -/* SPDX-License-Identifier: LGPL-2.1-or-later */ -/* - * Copyright (C) 2020, Linaro - * - * NV_vertex_shader.glsl - Vertex shader code for NV family - */ - -attribute vec4 vertexIn; -attribute vec2 textureIn; -varying vec2 textureOut; - -void main(void) -{ - gl_Position = vertexIn; - textureOut = textureIn; -} |