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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-07-20 14:47:33 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-07-28 14:14:00 +0300
commitf6d6181d3c91efa526b5027319331db9ac75f65b (patch)
tree080170ea014d5ceb58428f8e573ca6db0d6d599c /src/ipa/vimc/data/meson.build
parentdc1f4a91dfefa9f86202ab148e05fb901b6e3e73 (diff)
cam: sdl_sink: Pass a Span<const uint8_t> to SDLTexture::update()
The SDLTexture::update() function isn't meant to modify the data it receives. Make the Span type const to ensure this at compile time. While at it, pass the Span by value instead of reference, as a Span is only a pointer and size, which will fit in registers and will avoid pointer dereferences in the callee. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Diffstat (limited to 'src/ipa/vimc/data/meson.build')
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