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authorJacopo Mondi <jacopo@jmondi.org>2022-07-15 13:47:01 +0200
committerJacopo Mondi <jacopo@jmondi.org>2022-08-03 15:07:20 +0200
commitd1abe2bdc88393da7bee3f80451636754d572567 (patch)
treef19886e2edadb09f4615afa7a1cb261cd463f6cc /src/ipa/raspberrypi/controller/alsc_status.h
parent29c09e3ab6c18c649d8510a1faee6c5a2b52c04a (diff)
libcamera: v4l2_videodevice: Match formats supported by the device
Now that V4L2PixelFormat::fromPixelFormat() returns a list of formats to chose from, select the one supported by the video device by matching against the list of supported pixel formats. The first format found to match one of the device supported ones is returned. As the list of pixel formats supported by the video device does not change at run-time, cache it at device open() time. Maximize the lookup efficiency by storing the list of supported V4L2PixelFormat in an std::unordered_set<>. Signed-off-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Paul Elder <paul.elder@ideasonboard.com>
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.. SPDX-License-Identifier: CC-BY-SA-4.0

Using libcamera in a C++ application
====================================

This tutorial shows how to create a C++ application that uses libcamera to
interface with a camera on a system, capture frames from it for 3 seconds, and
write metadata about the frames to standard out.

.. TODO: Check how much of the example code runs before camera start etc?

Application skeleton
--------------------

Most of the code in this tutorial runs in the ``int main()`` function
with a separate global function to handle events. The two functions need
to share data, which are stored in global variables for simplicity. A
production-ready application would organize the various objects created
in classes, and the event handler would be a class member function to
provide context data without requiring global variables.

Use the following code snippets as the initial application skeleton.
It already lists all the necessary includes directives and instructs the
compiler to use the libcamera namespace, which gives access to the libcamera
defined names and types without the need of prefixing them.

.. code:: cpp

   #include <iomanip>
   #include <iostream>
   #include <memory>

   #include <libcamera/libcamera.h>

   using namespace libcamera;

   int main()
   {
       // Code to follow

       return 0;
   }

Camera Manager
--------------

Every libcamera-based application needs an instance of a `CameraManager`_ that
runs for the life of the application. When the Camera Manager starts, it
enumerates all the cameras detected in the system. Behind the scenes, libcamera
abstracts and manages the complex pipelines that kernel drivers expose through
the `Linux Media Controller`_ and `Video for Linux`_ (V4L2) APIs, meaning that
an application doesn’t need to handle device or driver specific details.

.. _CameraManager: http://libcamera.org/api-html/classlibcamera_1_1CameraManager.html
.. _Linux Media Controller: https://www.kernel.org/doc/html/latest/media/uapi/mediactl/media-controller-intro.html
.. _Video for Linux: https://www.linuxtv.org/docs.php

Before the ``int main()`` function, create a global shared pointer
variable for the camera to support the event call back later:

.. code:: cpp

   std::shared_ptr<Camera> camera;

Create a Camera Manager instance at the beginning of the main function, and then
start it. An application should only create a single Camera Manager instance.

.. code:: cpp

   CameraManager *cm = new CameraManager();
   cm->start();

During the application initialization, the Camera Manager is started to
enumerate all the supported devices and create cameras that the application can
interact with.

Once the camera manager is started, we can use it to iterate the available
cameras in the system:

.. code:: cpp

   for (auto const &camera : cm->cameras())
       std::cout << camera->id() << std::endl;

Printing the camera id lists the machine-readable unique identifiers, so for
example, the output on a Linux machine with a connected USB webcam is
``\_SB_.PCI0.XHC_.RHUB.HS08-8:1.0-5986:2115``.

What libcamera considers a camera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The libcamera library considers any unique source of video frames, which usually
correspond to a camera sensor, as a single camera device. Camera devices expose
streams, which are obtained by processing data from the single image source and
all share some basic properties such as the frame duration and the image
exposure time, as they only depend by the image source configuration.

Applications select one or multiple Camera devices they wish to operate on, and
require frames from at least one of their Streams.

Create and acquire a camera
---------------------------

This example application uses a single camera (the first enumerated one) that
the Camera Manager reports as available to applications.

Camera devices are stored by the CameraManager in a list accessible by index, or
can be retrieved by name through the ``CameraManager::get()`` function. The
code below retrieves the name of the first available camera and gets the camera
by name from the Camera Manager.

.. code:: cpp

   std::string cameraId = cm->cameras()[0]->id();
   camera = cm->get(cameraId);

   /*
    * Note that is equivalent to:
    * camera = cm->cameras()[0];
    */

Once a camera has been selected an application needs to acquire an exclusive
lock to it so no other application can use it.

.. code:: cpp

   camera->acquire();

Configure the camera
--------------------

Before the application can do anything with the camera, it needs to configure
the image format and sizes of the streams it wants to capture frames from.

Stream configurations are represented by instances of the
``StreamConfiguration`` class, which are grouped together in a
``CameraConfiguration`` object. Before an application can start setting its
desired configuration, a ``CameraConfiguration`` instance needs to be generated
from the ``Camera`` device using the ``Camera::generateConfiguration()``
function.

The libcamera library uses the ``StreamRole`` enumeration to define predefined
ways an application intends to use a camera. The
``Camera::generateConfiguration()`` function accepts a list of desired roles and
generates a ``CameraConfiguration`` with the best stream parameters
configuration for each of the requested roles.  If the camera can handle the
requested roles, it returns an initialized ``CameraConfiguration`` and a null
pointer if it can't.

It is possible for applications to generate an empty ``CameraConfiguration``
instance by not providing any role. The desired configuration will have to be
filled-in manually and manually validated.

In the example application, create a new configuration variable and use the
``Camera::generateConfiguration`` function to produce a ``CameraConfiguration``
for the single ``StreamRole::Viewfinder`` role.

.. code:: cpp

   std::unique_ptr<CameraConfiguration> config = camera->generateConfiguration( { StreamRole::Viewfinder } );

The generated ``CameraConfiguration`` has a ``StreamConfiguration`` instance for
each ``StreamRole`` the application requested. Each of these has a default size
and format that the camera assigned, and a list of supported pixel formats and
sizes.

The code below accesses the first and only ``StreamConfiguration`` item in the
``CameraConfiguration`` and outputs its parameters to standard output.

.. code:: cpp

   StreamConfiguration &streamConfig = config->at(0);
   std::cout << "Default viewfinder configuration is: " << streamConfig.toString() << std::endl;

This is expected to output something like:

   ``Default viewfinder configuration is: 1280x720-MJPEG``

Change and validate the configuration
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With an initialized ``CameraConfiguration``, an application can make changes to
the parameters it contains, for example, to change the width and height, use the
following code:

.. code:: cpp

   streamConfig.size.width = 640;
   streamConfig.size.height = 480;

If an application changes any parameters, it must validate the configuration
before applying it to the camera using the ``CameraConfiguration::validate()``
function. If the new values are not supported by the ``Camera`` device, the
validation process adjusts the parameters to what it considers to be the closest
supported values.

The ``validate`` method returns a `Status`_ which applications shall check to
see if the Pipeline Handler adjusted the configuration.

.. _Status: http://libcamera.org/api-html/classlibcamera_1_1CameraConfiguration.html#a64163f21db2fe1ce0a6af5a6f6847744

For example, the code above set the width and height to 640x480, but if the
camera cannot produce an image that large, it might adjust the configuration to
the supported size of 320x240 and return ``Adjusted`` as validation status
result.

If the configuration to validate cannot be adjusted to a set of supported
values, the validation procedure fails and returns the ``Invalid`` status.

For this example application, the code below prints the adjusted values to
standard out.

.. code:: cpp

   config->validate();
   std::cout << "Validated viewfinder configuration is: " << streamConfig.toString() << std::endl;

For example, the output might be something like

   ``Validated viewfinder configuration is: 320x240-MJPEG``

A validated ``CameraConfiguration`` can bet given to the ``Camera`` device to be
applied to the system.

.. code:: cpp

   camera->configure(config.get());

If an application doesn’t first validate the configuration before calling
``Camera::configure()``, there’s a chance that calling the function can fail, if
the given configuration would have to be adjusted.

Allocate FrameBuffers
---------------------

An application needs to reserve the memory that libcamera can write incoming
frames and data to, and that the application can then read. The libcamera
library uses ``FrameBuffer`` instances to represent memory buffers allocated in
memory. An application should reserve enough memory for the frame size the
streams need based on the configured image sizes and formats.

The libcamera library consumes buffers provided by applications as
``FrameBuffer`` instances, which makes libcamera a consumer of buffers exported
by other devices (such as displays or video encoders), or allocated from an
external allocator (such as ION on Android).

In some situations, applications do not have any means to allocate or get hold
of suitable buffers, for instance, when no other device is involved, or on Linux
platforms that lack a centralized allocator. The ``FrameBufferAllocator`` class
provides a buffer allocator an application can use in these situations.

An application doesn’t have to use the default ``FrameBufferAllocator`` that
libcamera provides. It can instead allocate memory manually and pass the buffers
in ``Request``\s (read more about ``Request`` in `the frame capture section
<#frame-capture>`_ of this guide). The example in this guide covers using the
``FrameBufferAllocator`` that libcamera provides.

Using the libcamera ``FrameBufferAllocator``
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Applications create a ``FrameBufferAllocator`` for a Camera and use it
to allocate buffers for streams of a ``CameraConfiguration`` with the
``allocate()`` function.

The list of allocated buffers can be retrieved using the ``Stream`` instance
as the parameter of the ``FrameBufferAllocator::buffers()`` function.

.. code:: cpp

   FrameBufferAllocator *allocator = new FrameBufferAllocator(camera);

   for (StreamConfiguration &cfg : *config) {
       int ret = allocator->allocate(cfg.stream());
       if (ret < 0) {
           std::cerr << "Can't allocate buffers" << std::endl;
           return -ENOMEM;
       }

       unsigned int allocated = allocator->buffers(cfg.stream()).size();
       std::cout << "Allocated " << allocated << " buffers for stream" << std::endl;
   }

Frame Capture
~~~~~~~~~~~~~

The libcamera library implements a streaming model based on per-frame requests.
For each frame an application wants to capture it must queue a request for it to
the camera. With libcamera, a ``Request`` is at least one ``Stream`` associated
with a ``FrameBuffer`` representing the memory location where frames have to be
stored.

First, by using the ``Stream`` instance associated to each
``StreamConfiguration``, retrieve the list of ``FrameBuffer``\s created for it
using the frame allocator. Then create a vector of requests to be submitted to
the camera.

.. code:: cpp

   Stream *stream = streamConfig.stream();
   const std::vector<std::unique_ptr<FrameBuffer>> &buffers = allocator->buffers(stream);
   std::vector<Request *> requests;

Proceed to fill the request vector by creating ``Request`` instances from the
camera device, and associate a buffer for each of them for the ``Stream``.

.. code:: cpp

       for (unsigned int i = 0; i < buffers.size(); ++i) {
           Request *request = camera->createRequest();
           if (!request)
           {
               std::cerr << "Can't create request" << std::endl;
               return -ENOMEM;
           }

           const std::unique_ptr<FrameBuffer> &buffer = buffers[i];
           int ret = request->addBuffer(stream, buffer.get());
           if (ret < 0)
           {
               std::cerr << "Can't set buffer for request"
                     << std::endl;
               return ret;
           }

           requests.push_back(request);
       }

.. TODO: Controls

.. TODO: A request can also have controls or parameters that you can apply to the image.

Event handling and callbacks
----------------------------

The libcamera library uses the concept of `signals and slots` (similar to `Qt
Signals and Slots`_) to connect events with callbacks to handle them.

.. _signals and slots: http://libcamera.org/api-html/classlibcamera_1_1Signal.html#details
.. _Qt Signals and Slots: https://doc.qt.io/qt-5/signalsandslots.html

The ``Camera`` device emits two signals that applications can connect to in
order to execute callbacks on frame completion events.

The ``Camera::bufferCompleted`` signal notifies applications that a buffer with
image data is available. Receiving notifications about the single buffer
completion event allows applications to implement partial request completion
support, and to inspect the buffer content before the request it is part of has
fully completed.

The ``Camera::requestCompleted`` signal notifies applications that a request
has completed, which means all the buffers the request contains have now
completed. Request completion notifications are always emitted in the same order
as the requests have been queued to the camera.

To receive the signals emission notifications, connect a slot function to the
signal to handle it in the application code.

.. code:: cpp

   camera->requestCompleted.connect(requestComplete);

For this example application, only the ``Camera::requestCompleted`` signal gets
handled and the matching ``requestComplete`` slot method outputs information