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author | Jacopo Mondi <jacopo@jmondi.org> | 2021-10-27 18:34:46 +0200 |
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committer | Jacopo Mondi <jacopo@jmondi.org> | 2021-12-11 17:53:40 +0100 |
commit | 7aef77130a7c7bb79823eec1f5509f95d96960b0 (patch) | |
tree | fa70a300e62f123a1c95eb759b25fe3185d5b1ef /src/ipa/ipu3/algorithms/tone_mapping.cpp | |
parent | 3fb3c0d7912987ad514b2b7dec56060358d89ded (diff) |
libcamera: pipeline_handler: Prepare Request
Before queueing a request to the device, any synchronization fence from
the Request framebuffers has to be waited on.
Connect the Request::Private::prepared signal to the function that
queues requests to the hardware and call Request::Private::prepare().
When the waiting request queue is inspected, verify if it has completed its
preparation phase and queue it to the device.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Diffstat (limited to 'src/ipa/ipu3/algorithms/tone_mapping.cpp')
0 files changed, 0 insertions, 0 deletions