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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-08-06 17:18:37 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2022-08-08 17:14:04 +0300
commit3e0b3a10779debd7f55f594e4b2c18f1acdb2d55 (patch)
tree044aff325195958dc8124bcd751e9213a29def3a /src/cam/sdl_texture.h
parent4b6e624e6a825aebf171dc1cbe6f2d8d6dde867e (diff)
cam: Rename sdl_texture_yuyv.{cpp,h} to sdl_texture_yuv.{cpp,h}
In preparation for the addition of NV12 support in the SDL sink, rename the sdl_texture_yuyv.{cpp,h} files to just "yuv". Separate sdl_texture_nv12.{cpp,h} files could be added instead, but given how short the implementation will be, grouping all YUV formats in a single file is better. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Eric Curtin <ecurtin@redhat.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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