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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2019-08-11 15:46:59 +0300
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2019-08-17 18:32:38 +0300
commitb566e97aacd4d4c023526671bafc371ed2eca2c3 (patch)
treee82da4e408c790820a43ad24ef98e4235d6c24c3 /include
parent980d1ee0c0e15fc3c8332138f9e39f3b2df1ea9c (diff)
libcamera: camera_manager: Bind CameraManager to threads
The CameraManager class uses the event dispatcher of the current thread. This makes the CameraManager::eventDispatcher() and CameraManager::setEventDispatcher() methods inconsistent, as they access different event dispatcher instances depending on the calling thread. Fix this by inheriting from the Object class, which binds the CameraManager to a thread, and use the event dispatcher of the bound thread. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Diffstat (limited to 'include')
-rw-r--r--include/libcamera/camera_manager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/libcamera/camera_manager.h b/include/libcamera/camera_manager.h
index 0e8881ba..ff7d4c7c 100644
--- a/include/libcamera/camera_manager.h
+++ b/include/libcamera/camera_manager.h
@@ -11,6 +11,8 @@
#include <string>
#include <vector>
+#include <libcamera/object.h>
+
namespace libcamera {
class Camera;
@@ -18,7 +20,7 @@ class DeviceEnumerator;
class EventDispatcher;
class PipelineHandler;
-class CameraManager
+class CameraManager : public Object
{
public:
int start();