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authorLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-11-16 16:29:23 +0200
committerLaurent Pinchart <laurent.pinchart@ideasonboard.com>2021-11-23 10:29:31 +0200
commitb0e31c902084b9f4dfa2bafa07a1d62c83eb6292 (patch)
tree2704bf2dfc50e919de33efd7ff8c49ba90125d2b
parenta2b4975a1ca0ec122227d5c8c2ef6a6aa28803e5 (diff)
ipa: ipu3: agc: Saturate the averages when computing relative luminance
The relative luminance is calculated using an iterative process to account for saturation in the sensor, as multiplying pixels by a gain doesn't increase the relative luminance by the same factor if some regions are saturated. Relative luminance estimation doesn't apply a saturation, which produces a value that doesn't match what the sensor will output, and defeats the point of the iterative process. Fix it. Fixes: f8f07f9468c6 ("ipa: ipu3: agc: Improve gain calculation") Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Tested-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com> Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
-rw-r--r--src/ipa/ipu3/algorithms/agc.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/ipa/ipu3/algorithms/agc.cpp b/src/ipa/ipu3/algorithms/agc.cpp
index c39e213f..582f0ae1 100644
--- a/src/ipa/ipu3/algorithms/agc.cpp
+++ b/src/ipa/ipu3/algorithms/agc.cpp
@@ -252,10 +252,19 @@ void Agc::computeExposure(IPAFrameContext &frameContext, double yGain,
* \param[in] gain The gain to apply to the frame
* \return The relative luminance
*
- * Luma is the weighted sum of gamma-compressed R′G′B′ components of a color
- * video. The luma values are normalized as 0.0 to 1.0, with 1.0 being a
- * theoretical perfect reflector of 100% reference white. We use the Rec. 601
- * luma here.
+ * This function estimates the average relative luminance of the frame that
+ * would be output by the sensor if an additional \a gain was applied.
+ *
+ * The estimation is based on the AWB statistics for the current frame. Red,
+ * green and blue averages for all cells are first multiplied by the gain, and
+ * then saturated to approximate the sensor behaviour at high brightness
+ * values. The approximation is quite rough, as it doesn't take into account
+ * non-linearities when approaching saturation.
+ *
+ * The relative luminance (Y) is computed from the linear RGB components using
+ * the Rec. 601 formula. The values are normalized to the [0.0, 1.0] range,
+ * where 1.0 corresponds to a theoretical perfect reflector of 100% reference
+ * white.
*
* More detailed information can be found in:
* https://en.wikipedia.org/wiki/Relative_luminance
@@ -267,6 +276,7 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
{
double redSum = 0, greenSum = 0, blueSum = 0;
+ /* Sum the per-channel averages, saturated to 255. */
for (unsigned int cellY = 0; cellY < grid.height; cellY++) {
for (unsigned int cellX = 0; cellX < grid.width; cellX++) {
uint32_t cellPosition = cellY * stride_ + cellX;
@@ -275,10 +285,11 @@ double Agc::estimateLuminance(IPAFrameContext &frameContext,
reinterpret_cast<const ipu3_uapi_awb_set_item *>(
&stats->awb_raw_buffer.meta_data[cellPosition]
);
+ const uint8_t G_avg = (cell->Gr_avg + cell->Gb_avg) / 2;
- redSum += cell->R_avg * gain;
- greenSum += (cell->Gr_avg + cell->Gb_avg) / 2 * gain;
- blueSum += cell->B_avg * gain;
+ redSum += std::min(cell->R_avg * gain, 255.0);
+ greenSum += std::min(G_avg * gain, 255.0);
+ blueSum += std::min(cell->B_avg * gain, 255.0);
}
}