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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
* Copyright (C) 2022, Ideas on Board Oy
*
* SDL YUV Textures
*/
#pragma once
#include "sdl_texture.h"
#if SDL_VERSION_ATLEAST(2, 0, 16)
class SDLTextureNV12 : public SDLTexture
{
public:
SDLTextureNV12(const SDL_Rect &rect, unsigned int stride);
void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
};
#endif
class SDLTextureYUYV : public SDLTexture
{
public:
SDLTextureYUYV(const SDL_Rect &rect, unsigned int stride);
void update(const std::vector<libcamera::Span<const uint8_t>> &data) override;
};
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