// Copyright 2014 The Chromium Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2018, Google Inc.
*
* pipeline_handler.h - Pipeline handler infrastructure
*/
#ifndef __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#define __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__
#include <memory>
#include <set>
#include <string>
#include <sys/types.h>
#include <vector>
#include <libcamera/base/object.h>
#include <libcamera/controls.h>
#include <libcamera/stream.h>
#include "libcamera/internal/ipa_proxy.h"
namespace libcamera {
class Camera;
class CameraConfiguration;
class CameraManager;
class DeviceEnumerator;
class DeviceMatch;
class FrameBuffer;
class MediaDevice;
class PipelineHandler;
class Request;
class PipelineHandler : public std::enable_shared_from_this<PipelineHandler>,
public Object
{
public:
PipelineHandler(CameraManager *manager);
virtual ~PipelineHandler();
virtual bool match(DeviceEnumerator *enumerator) = 0;
MediaDevice *acquireMediaDevice(DeviceEnumerator *enumerator,
const DeviceMatch &dm);
bool lock();
void unlock();
virtual CameraConfiguration *generateConfiguration(Camera *camera,
const StreamRoles &roles) = 0;
virtual int configure(Camera *camera, CameraConfiguration *config) = 0;
virtual int exportFrameBuffers(Camera *camera, Stream *stream,
std::vector<std::unique_ptr<FrameBuffer>> *buffers) = 0;
virtual int start(Camera *camera, const ControlList *controls) = 0;
virtual void stop(Camera *camera) = 0;
bool hasPendingRequests(const Camera *camera) const;
void queueRequest(Request *request);
bool completeBuffer(Request *request, FrameBuffer *buffer);
void completeRequest(Request *request);
const char *name() const { return name_; }
protected:
void registerCamera(std::shared_ptr<Camera> camera);
void hotplugMediaDevice(MediaDevice *media);
virtual int queueRequestDevice(Camera *camera, Request *request) = 0;
CameraManager *manager_;
private:
void mediaDeviceDisconnected(MediaDevice *media);
virtual void disconnect();
std::vector<std::shared_ptr<MediaDevice>> mediaDevices_;
std::vector<std::weak_ptr<Camera>> cameras_;
const char *name_;
friend class PipelineHandlerFactory;
};
class PipelineHandlerFactory
{
public:
PipelineHandlerFactory(const char *name);
virtual ~PipelineHandlerFactory() = default;
std::shared_ptr<PipelineHandler> create(CameraManager *manager);
const std::string &name() const { return name_; }
static void registerType(PipelineHandlerFactory *factory);
static std::vector<PipelineHandlerFactory *> &factories();
private:
virtual PipelineHandler *createInstance(CameraManager *manager) = 0;
std::string name_;
};
#define REGISTER_PIPELINE_HANDLER(handler) \
class handler##Factory final : public PipelineHandlerFactory \
{ \
public: \
handler##Factory() : PipelineHandlerFactory(#handler) {} \
\
private: \
PipelineHandler *createInstance(CameraManager *manager) \
{ \
return new handler(manager); \
} \
}; \
static handler##Factory global_##handler##Factory;
} /* namespace libcamera */
#endif /* __LIBCAMERA_INTERNAL_PIPELINE_HANDLER_H__ */
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