/* SPDX-License-Identifier: BSD-2-Clause */ /* * Copyright (C) 2019, Raspberry Pi (Trading) Limited * * ccm.hpp - CCM (colour correction matrix) control algorithm */ #pragma once #include #include "../ccm_algorithm.hpp" #include "../pwl.hpp" namespace RPiController { // Algorithm to calculate colour matrix. Should be placed after AWB. struct Matrix { Matrix(double m0, double m1, double m2, double m3, double m4, double m5, double m6, double m7, double m8); Matrix(); double m[3][3]; void Read(boost::property_tree::ptree const ¶ms); }; static inline Matrix operator*(double d, Matrix const &m) { return Matrix(m.m[0][0] * d, m.m[0][1] * d, m.m[0][2] * d, m.m[1][0] * d, m.m[1][1] * d, m.m[1][2] * d, m.m[2][0] * d, m.m[2][1] * d, m.m[2][2] * d); } static inline Matrix operator*(Matrix const &m1, Matrix const &m2) { Matrix m; for (int i = 0; i < 3; i++) for (int j = 0; j < 3; j++) m.m[i][j] = m1.m[i][0] * m2.m[0][j] + m1.m[i][1] * m2.m[1][j] + m1.m[i][2] * m2.m[2][j]; return m; } static inline Matrix operator+(Matrix const &m1, Matrix const &m2) { Matrix m; for (int i = 0; i < 3; i++) for (int j = 0; j < 3; j++) m.m[i][j] = m1.m[i][j] + m2.m[i][j]; return m; } struct CtCcm { double ct; Matrix ccm; }; struct CcmConfig { std::vector ccms; Pwl saturation; }; class Ccm : public CcmAlgorithm { public: Ccm(Controller *controller = NULL); char const *Name() const override; void Read(boost::property_tree::ptree const ¶ms) override; void SetSaturation(double saturation) override; void Initialise() override; void Prepare(Metadata *image_metadata) override; private: CcmConfig config_; double saturation_; }; } // namespace RPiController 47c2f4db236b7d84f6e3c3'>diff
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/* SPDX-License-Identifier: GPL-2.0-or-later */
/*
 * Copyright (C) 2021, Ideas on Board Oy
 *
 * frame_sink.cpp - Base Frame Sink Class
 */

#include "frame_sink.h"

/**
 * \class FrameSink
 * \brief Abstract class to model a consumer of frames
 *
 * The FrameSink class models the consumer that processes frames after a request
 * completes. It receives requests through processRequest(), and processes them
 * synchronously or asynchronously. This allows frame sinks to hold onto frames
 * for an extended period of time, for instance to display them until a new
 * frame arrives.
 *
 * A frame sink processes whole requests, and is solely responsible for deciding
 * how to handle different frame buffers in case multiple streams are captured.
 */

FrameSink::~FrameSink()
{
}

int FrameSink::configure([[maybe_unused]] const libcamera::CameraConfiguration &config)
{
	return 0;
}

void FrameSink::mapBuffer([[maybe_unused]] libcamera::FrameBuffer *buffer)
{
}

int FrameSink::start()
{
	return 0;
}