From 079afd17e7d8775efc809ec9ca4c6a3fcb4d2763 Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Wed, 16 Sep 2020 16:24:54 +0300 Subject: qcam: viewfinder_gl: Hardcode the vertex shader file name MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The GL renderer uses the same vertex shader for all formats. Hardcode the file name instead of storing it in a member variable. Signed-off-by: Laurent Pinchart Reviewed-by: Niklas Söderlund --- src/qcam/viewfinder_gl.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/qcam/viewfinder_gl.h') diff --git a/src/qcam/viewfinder_gl.h b/src/qcam/viewfinder_gl.h index 825af1c1..7675d0a0 100644 --- a/src/qcam/viewfinder_gl.h +++ b/src/qcam/viewfinder_gl.h @@ -73,9 +73,8 @@ private: /* Vertex buffer */ QOpenGLBuffer vertexBuffer_; - /* Fragment and Vertex shader file name */ + /* Fragment shader file name */ QString fragmentShaderSrc_; - QString vertexShaderSrc_; /* YUV texture planars and parameters */ GLuint textureUniformU_; -- cgit v1.2.1