From dfadca635682772cf93552642f0585ecfe2c851c Mon Sep 17 00:00:00 2001 From: Laurent Pinchart Date: Mon, 12 Oct 2020 21:59:28 +0300 Subject: qcam: viewfinder_gl: Rename YUV.vert to identity.vert MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit In preparation for RGB formats support, rename the identity vertex shader from YUV.vert to identity.vert. Signed-off-by: Laurent Pinchart Reviewed-by: Andrey Konovalov Reviewed-by: Kieran Bingham Reviewed-by: Niklas Söderlund --- src/qcam/assets/shader/identity.vert | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 src/qcam/assets/shader/identity.vert (limited to 'src/qcam/assets/shader/identity.vert') diff --git a/src/qcam/assets/shader/identity.vert b/src/qcam/assets/shader/identity.vert new file mode 100644 index 00000000..6d6f7551 --- /dev/null +++ b/src/qcam/assets/shader/identity.vert @@ -0,0 +1,16 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ +/* + * Copyright (C) 2020, Linaro + * + * identity.vert - Identity vertex shader for pixel format conversion + */ + +attribute vec4 vertexIn; +attribute vec2 textureIn; +varying vec2 textureOut; + +void main(void) +{ + gl_Position = vertexIn; + textureOut = textureIn; +} -- cgit v1.2.1