From dc1f4a91dfefa9f86202ab148e05fb901b6e3e73 Mon Sep 17 00:00:00 2001 From: Eric Curtin Date: Tue, 19 Jul 2022 10:17:46 +0100 Subject: cam: sdl_sink: Use libjpeg over SDL2_image We were using the libjpeg functionality of SDL2_image only, instead just use libjpeg directly to reduce our dependancy count, it is a more commonly available library. Signed-off-by: Eric Curtin Signed-off-by: Laurent Pinchart Reviewed-by: Jacopo Mondi --- src/cam/sdl_sink.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/cam/sdl_sink.cpp') diff --git a/src/cam/sdl_sink.cpp b/src/cam/sdl_sink.cpp index f8e3e95d..19fdfd6d 100644 --- a/src/cam/sdl_sink.cpp +++ b/src/cam/sdl_sink.cpp @@ -21,7 +21,7 @@ #include "event_loop.h" #include "image.h" -#ifdef HAVE_SDL_IMAGE +#ifdef HAVE_LIBJPEG #include "sdl_texture_mjpg.h" #endif #include "sdl_texture_yuyv.h" @@ -62,7 +62,7 @@ int SDLSink::configure(const libcamera::CameraConfiguration &config) rect_.h = cfg.size.height; switch (cfg.pixelFormat) { -#ifdef HAVE_SDL_IMAGE +#ifdef HAVE_LIBJPEG case libcamera::formats::MJPEG: texture_ = std::make_unique(rect_); break; -- cgit v1.2.1