From c89cfa534ba1d35e35de7d33c57a6c2906a5b11f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Niklas=20S=C3=B6derlund?= Date: Fri, 10 Jan 2020 18:41:30 +0100 Subject: cam: Cache buffer memory mapping MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit With the buffer allocator in use it's possible to cache the dmabuf memory mappings when starting the camera instead of mapping and unmapping them each time. Signed-off-by: Niklas Söderlund Reviewed-by: Laurent Pinchart --- src/cam/buffer_writer.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/cam/buffer_writer.h') diff --git a/src/cam/buffer_writer.h b/src/cam/buffer_writer.h index 5917a7df..8c9b2436 100644 --- a/src/cam/buffer_writer.h +++ b/src/cam/buffer_writer.h @@ -7,6 +7,7 @@ #ifndef __LIBCAMERA_BUFFER_WRITER_H__ #define __LIBCAMERA_BUFFER_WRITER_H__ +#include #include #include @@ -15,12 +16,16 @@ class BufferWriter { public: BufferWriter(const std::string &pattern = "frame-#.bin"); + ~BufferWriter(); + + void mapBuffer(libcamera::FrameBuffer *buffer); int write(libcamera::FrameBuffer *buffer, const std::string &streamName); private: std::string pattern_; + std::map> mappedBuffers_; }; #endif /* __LIBCAMERA_BUFFER_WRITER_H__ */ -- cgit v1.2.1