Age | Commit message (Collapse) | Author |
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Failing a test without an error message makes it difficult to debug
issues. Add a message when buffer allocation fails.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Add a test that captures 5 frames, with a short (5ms) watchdog.
The default framerate of the VIMC pipeline should ensure that
we never meet this watchdog, and the timeout should activate.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add a test for V4L2BufferCache::isEmpty() for various levels for cache
fullness.
Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The start(unsigned int msec) overload is error-prone, as the argument
unit can easily be mistaken in callers. Drop it and update all callers
to use the start(std::chrono::milliseconds) overload instead.
The callers now need to use std::chrono_literals. The using statement
could be added to timer.h for convenience, but "using" is discouraged in
header files to avoid namespace pollution. Update the callers instead,
and while at it, sort the "using" statements alphabetically in tests.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
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Remove the verbose #ifndef/#define/#endif pattern for maintaining
header idempotency, and replace it with a simple #pragma once.
This simplifies the headers, and prevents redundant changes when
header files get moved.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jean-Michel Hautbois <jeanmichel.hautbois@ideasonboard.com>
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"using namespace" in a header file propagates the namespace to
the files including the header file. So it should be avoided.
This removes "using namespace" in header files in test.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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libcamera names header files based on the classes they define. The
buffer.h file is an exception. Rename it to framebuffer.h.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Umang Jain <umang.jain@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Headers which must not be exposed as part of the public libcamera API
should include base/private.h.
Any interface which includes the private.h header will only be able to
build if the libcamera_private dependency is used (or the
libcamera_base_private dependency directly).
Build targets which are intended to use the private API's will use the
libcamera_private to handle the automatic definition of the inclusion
guard.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Move the functionality for the following components to the new
base support library:
- BoundMethod
- EventDispatcher
- EventDispatcherPoll
- Log
- Message
- Object
- Signal
- Semaphore
- Thread
- Timer
While it would be preferable to see these split to move one component
per commit, these components are all interdependent upon each other,
which leaves us with one big change performing the move for all of them.
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Move the utils functionality to the libcamera/base library.
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The recent merge (and revert) of commit 34bee5e84ecb ("libcamera:
V4L2Device: Remove the controls order assumption in updateControls()")
showed that 64-bit controls were missing from unit tests.
Fix this by testing the VIVID_CID_INTEGER64 control in the V4L2 video
device controls test.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Hirokazu Honda <hiroh@chromium.org>
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The meson.build files mix array declarations with and without a space
after the opening and before the closing square bracket. The vast
majority of cases don't use spaces, so standardize on that.
While it it, fix indentation in a few places.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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There's no user of the EventDispatcher (and the related EventNotifier
and Timer classes) outside of libcamera. Move those classes to the
internal API.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Rename the scoped usage of the variable format while iterating the formats
as it shadows the outer scoped format which is used for specific testing.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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TEST_REGISTER macro is main function. The end semicolon with the
macro is unnecessary.
Signed-off-by: Hirokazu Honda <hiroh@chromium.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Use the new pixel format constants to replace usage of macros from
drm_fourcc.h.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The libcamera internal headers are located in src/libcamera/include/.
The directory is added to the compiler headers search path with a meson
include_directories() directive, and internal headers are included with
(e.g. for the internal semaphore.h header)
#include "semaphore.h"
All was well, until libcxx decided to implement the C++20
synchronization library. The __threading_support header gained a
#include <semaphore.h>
to include the pthread's semaphore support. As include_directories()
adds src/libcamera/include/ to the compiler search path with -I, the
internal semaphore.h is included instead of the pthread version.
Needless to say, the compiler isn't happy.
Three options have been considered to fix this issue:
- Use -iquote instead of -I. The -iquote option instructs gcc to only
consider the header search path for headers included with the ""
version. Meson unfortunately doesn't support this option.
- Rename the internal semaphore.h header. This was deemed to be the
beginning of a long whack-a-mole game, where namespace clashes with
system libraries would appear over time (possibly dependent on
particular system configurations) and would need to be constantly
fixed.
- Move the internal headers to another directory to create a unique
namespace through path components. This causes lots of churn in all
the existing source files through the all project.
The first option would be best, but isn't available to us due to missing
support in meson. Even if -iquote support was added, we would need to
fix the problem before a new version of meson containing the required
support would be released.
The third option is thus the only practical solution available. Bite the
bullet, and do it, moving headers to include/libcamera/internal/.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Jacopo Mondi <jacopo@jmondi.org>
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In an attempt to clarify the license terms of all files in the libcamera
project, the build system files deserve particular attention. While they
describe how the binaries are created, they are not themselves
transformed into any part of binary distributions of the software, and
thus don't influence the copyright on the binary packages. They are
however subject to copyright, and thus influence the distribution terms
of the source packages.
Most of the meson.build files would not meet the threshold of
originality criteria required for copyright protection. Some of the more
complex meson.build files may be eligible for copyright protection. To
avoid any ambiguity and uncertainty, state our intent to not assert
copyrights on the build system files by putting them in the public
domain with the CC0-1.0 license.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Acked-by: Giulio Benetti <giulio.benetti@micronovasrl.com>
Acked-by: Jacopo Mondi <jacopo@jmondi.org>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Acked-by: Naushir Patuck <naush@raspberrypi.com>
Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Acked-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Acked-by: Paul Elder <paul.elder@ideasonboard.com>
Acked-by: Show Liu <show.liu@linaro.org>
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The V4L2Device::getControls() function takes a ControlList that needs to
be pre-populated with dummy entries for the controls that need to be
read. This is a cumbersome API, especially when reading a single
control. Make it nicer by passing the list of V4L2 controls as a vector
of control IDs, and returning a ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Print fourCC characters instead of the hex value in toString() as they are
more informative. Also, write the tests for this in formats.cpp
Signed-off-by: Kaaira Gupta <kgupta@es.iitr.ac.in>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Test V4L2 array control using vivid control VIVID_CID_U8_4D_ARRAY.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To prepare for storage of additional information in the ControlRange
structure, rename it to ControlInfo.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To prepare for the rename of ControlRange to ControlInfo, rename all the
ControlInfoMap instance variables currently named info to infoMap. This
will help avoiding namespace clashes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To achieve the goal of preventing unwanted conversion between a DRM and
a V4L2 FourCC, make the V4L2PixelFormat constructor that takes an
integer value explicit. All users of V4L2 pixel formats flagged by the
compiler are fixed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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To prepare for the rework of buffer allocation that will differentiate
export and allocation, rename exportBuffers() to allocateBuffers().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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To achieve the goal of preventing unwanted conversion between a DRM and
a V4L2 FourCC, make the PixelFormat constructor that takes an integer
value explicit. All users of pixel formats flagged by the compiler
are fixed.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The pixel format used in the stream configuration is from V4L2 but
should be from DRM, fix it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Add test to test the different modes and situations the V4L2BufferCache
can be put in. The tests verify that a FrameBuffer used with the cache
results in a V4L2 video device index, and that the cache implementation
is capable of keeping buffers in a hot state.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The Buffer interface is no longer in use and can be removed. While doing
so clean up the two odd names (dequeueFrameBuffer() and
queuedFrameBuffers_) that had to be used when adding the FrameBuffer
interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The V4L2VideoDevice class can now operate using a FrameBuffer interface,
switch all test cases to use it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Move the metadata retrieved when dequeuing a V4L2 buffer into a
FrameMetadata object. This is done as a step to migrate to the
FrameBuffer interface as the functions added to Buffer around
FrameMetadata match the ones in FrameBuffer.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The buffer index is a V4L2 concept that will be hidden from users with
the introduction of a new FrameBuffer class. In preparation for this,
remove the index from log messages.
Keep and move one debug log message where the index is available as the
V4L2 buffer is being dequeued for the video device and it's useful when
debugging.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Comply with the coding style by removing lots of unneeded semicolons.
Fix a few other coding style violations on the lines touched by those
fixes.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Now that our usage of C compatibility header is documented, use them
consistently through the source code.
While at it, group the C and C++ include statements as defined in the
coding style, and fix a handful of #include ordering issues.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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The V4L2ControlList class only provides a convenience constructor for
the ControlList, which can easily be moved to the ControlList class and
may benefit it later (to construct a ControlList from controls supported
by a camera). Move the constructor and remove V4L2ControlList.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The ControlInfoMap and V4L2ControlInfoMap classes are very similar, with
the latter adding convenience accessors based on numerical IDs for the
former, as well as a cached idmap. Both features can be useful for
ControlInfoMap in the context of serialisation, and merging the two
classes will further simplify the IPA API.
Import all the features of V4L2ControlInfoMap into ControlInfoMap,
turning the latter into a real class. A few new constructors and
assignment operators are added for completeness.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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V4L2ControlRange only offers a convenience constructor for a
ControlRange. Store the ControlRange instead of V4L2ControlRange in
V4L2ControlInfoMap to make the map less dependent on V4L2 types.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2ControlInfo class only stores a ControlRange. Make it inherit
from ControlRange to provide a convenience constructor from a struct
v4l2_query_ext_ctrl and rename it to V4L2ControlRange.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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A value check on the V4L2_CID_CONTRAST control is using the brightness
control range. Fix it.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2Device class uses V4L2ControlList as a controls container for
the getControls() and setControls() operations. Having a distinct
container from ControlList will makes the IPA API more complex, as it
needs to explicitly transport both types of lists. This will become even
more painful when implementing serialisation and deserialisation.
To simplify the IPA API and ease the implementation of serialisation and
deserialisation, replace usage of V4L2ControlList with ControlList in
the V4L2Device (and thus CameraSensor) API. The V4L2ControlList class
becomes a thin wrapper around ControlList that slightly simplifies the
creation of control lists for V4L2 controls, and may be removed in the
future.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Add a test that exercises the control enumeration, get and set APIs on a
V4L2Device.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Tested-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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For all tests that don't otherwise require access to the camera manager,
get the event dispatcher from the current thread instead of the camera
manager. This prepares for the removal of CameraManager::instance().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The 'exists()' call is not used within the code base.
Remove it.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2M2MDevice requires two video devices to be configured. This
makes it unsuitable to reuse the existing V4L2DeviceTest test library in
its current form.
Implement a full test to run the two M2M pipelines through VIM2M.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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Most of the video device tests are based on vimc and Linux commit
85ab1aa1fac17bcd ("media: vimc: deb: fix default sink bayer format")
changes the default media bus format for the debayer subdevices. This
leads to a -EPIPE error when trying to use the raw capture video device
nodes.
Fix this by explicitly setting media bus and pixel formats to known good
values which works before and after the upstream change.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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When stopping the stream buffers have been queued, in which case their
completion is never be notified to the user. This can lead to memory
leaks. Fix it by notifying completion of all queued buffers with the
status set to error.
As a result the base PipelineHandler implementation can be simplified,
as all requests complete as the result of stopping the stream. The
stop() method that manually completes all queued requests isn't needed
anymore.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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When starting the stream on a capture video device it is often needed to
queue all the allocated buffers. Add a helper method to do so, and
refactor the existing queueBuffer() method to make it clearer.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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Lower the resolution to the smallest vivid supports, 320x180, in order
to speed up the test. This isn't enough in itself as the frame rate also
has to be configured, but the V4L2VideoDevice class doesn't support
frame rate control yet. In the meantime the frame rate can be set
manually with yavta or v4l2-ctl.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Paul Elder <paul.elder@ideasonboard.com>
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In preparation of creating a new V4L2Device base class, rename
V4L2Device to V4L2VideoDevice.
This is a project wide rename without any intended functional change.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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