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The Buffer interface is no longer in use and can be removed. While doing
so clean up the two odd names (dequeueFrameBuffer() and
queuedFrameBuffers_) that had to be used when adding the FrameBuffer
interface.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The V4L2VideoDevice class can now operate using a FrameBuffer interface,
switch all test cases to use it.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The buffer index is a V4L2 concept that will be hidden from users with
the introduction of a new FrameBuffer class. In preparation for this,
remove the index from log messages.
Keep and move one debug log message where the index is available as the
V4L2 buffer is being dequeued for the video device and it's useful when
debugging.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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For all tests that don't otherwise require access to the camera manager,
get the event dispatcher from the current thread instead of the camera
manager. This prepares for the removal of CameraManager::instance().
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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The V4L2M2MDevice requires two video devices to be configured. This
makes it unsuitable to reuse the existing V4L2DeviceTest test library in
its current form.
Implement a full test to run the two M2M pipelines through VIM2M.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
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