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In preparation of creating a new V4L2Device base class, rename
V4L2Device to V4L2VideoDevice.
This is a project wide rename without any intended functional change.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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The vimc driver delivers frames much faster then the vivid driver hence
most v4l2 device tests complete much quicker if vimc is used. The only
v4l2 device test which can't be switched is buffer_sharing as it needs
to import buffers somewhere, something vimc do not support.
With this change I manage to shave of almost 7 seconds for each run of
all v4l2 device tests.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Prepare for different tests which implements V4L2DeviceTest to specify
which media device and entity they wish to test. There is no functional
changes, all tests still use vivid to perform there tests.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Acked-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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Change the variable name globally throughout the tests.
Repair the V4L2DeviceTest constructor style, as checkstyle complained.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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exportBuffers() can only operate on an existing BufferPool allocation. The
pool identifies its size through its .count() method.
Passing a count in to the exportBuffers() call is redundant and can be
incorrect if the value is not the same as the BufferPool size.
Simplify the function and remove the unnecessary argument, correcting all uses
throughout the code base.
While we're here, remove the createBuffers() helper from the V4L2DeviceTest
which only served to obfuscate which pool the buffers were being allocated for.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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The capture_async test was written to run for a fixed 5 second duration.
Modify the test such that it runs until it has captured 30 frames, or a 10
second time out occurs.
Running the capture_async test on an ARM64 platform using VIVID captures 30
frames in 6.15 seconds.
There may be scope to optimise this speed by changing the format on the capture
device.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Utilise the event_dispatcher to create a default event loop, and process
asynchronous buffer receive events.
If no frames are captured in 5 seconds, the test will fail.
It will also fail if less than 30 frames have been captured in the same
timeout period.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
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