Age | Commit message (Collapse) | Author |
|
The allocated buffers needs to be freed once the application is done
with them.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
The only caller of configureStreams() stores its return value as an int
and not bool. This is confusing and also prevents the (possibly)
different error codes returned by Camera::configureStreams() to be
propagated inside the cam tool. Fix this by changing the return type to
int and propagate the return value from the camera.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
The format requested by configureStreams() should exactly match what is
programmed on the video device. If they do not match the call should
fail as the application in that case will not know what configuration
was actually programmed.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
The format requested by configureStreams() should exactly match what is
programmed on the video device. If they do not match the call should
fail as the application in that case will not know what configuration
was actually programmed.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Extend the documentation to explicitly state that the pipeline handler
implementations are responsible for validating that the requested
configuration can be exactly satisfied by the hardware.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
The SUBDEV_S_SELECTION argument needs to be a pointer. Fix it.
Fixes: 468176fa07d9 ("libcamera: Add V4L2Subdevice")
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
Remove the std::move() call on the shared_ptr<MediaDevice *> returned by
the search() method and remove the std::move() call on temporary return
value in pipeline handlers that use the method.
Thanks to copy elision, the regular constructor of the newly created
object is called, avoiding un-necessary copies.
Furthermore, the use of std::move() in the return and assignment
statements prevents the compiler from performing copy elision, forcing
it to generate two sequences of un-necessary calls to the class'
move constructor and destructor.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
Since there is no valid reason to exceed 80 columns for this lane, break
it.
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
The V4L2Subdevice class uses MediaEntity instances, and the
corresponding header is not included.
Fix this by forward declaring the MediaEntity class.
Fixes: 468176fa07d9 ("libcamera: Add V4L2Subdevice")
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
Provide the ability to import a BufferPool into the V4L2Device allowing
external dmabuf backed buffers to be queued.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
exportBuffers() can only operate on an existing BufferPool allocation. The
pool identifies its size through its .count() method.
Passing a count in to the exportBuffers() call is redundant and can be
incorrect if the value is not the same as the BufferPool size.
Simplify the function and remove the unnecessary argument, correcting all uses
throughout the code base.
While we're here, remove the createBuffers() helper from the V4L2DeviceTest
which only served to obfuscate which pool the buffers were being allocated for.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Use V4L2_FIELD_NONE where applicable to disable support for interlaced frames.
We are unlikely to support interlaced frames on cameras so hardcode this field
type for now. If we decide to support interlacing later it can be revisited.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
To queue a buffer to an output device, we must set the buffer properties.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Add the DeviceEnumerator category to the last LOG() call requiring it.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Add the V4L2Subdev category to the last LOG() call requiring it.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
Add the V4L2 category to the LOG() statements.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|
|
When a signal is connected to a member function slot, the slot is not
disconnected when the slot object is deleted. This can lead to calling a
member function of a deleted object if the signal isn't disconnected
manually by the slot object's destructor.
Make signal handling easier by implementing a base Object class that
tracks all connected signals and disconnects from them automatically
when the object is deleted, using template specialization resolution in
the Signal class.
As inheriting from the Object class may to a too harsh requirement for
Signal usage in applications, keep the existing behaviour working if the
slot doesn't inherit from the Object class. We may reconsider this later
and require all slot objects to inherit from the Object class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
The pipeline handler connects the disconnected signal of MediaDevice
instances registered for hotplug handling to a member slot. Disconnect
the signal when the slot is called, as the pipeline handler will be
deleted.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Our coding style doesn't add a space after the template keyword. Fix the
source code accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Automate printing of device node name in log messages by inheriting from
the Loggable class.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Introduce a base Loggable class that can be inherited from by other
classes to support adding per-instance information to the log messages.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Reorder the member declaration order in the PipelineHandler class to
match the control flow order, and to declare variables after methods
according to the coding style. Update the documentation accordingly,
preserving the order within the public, protected and private sections,
but grouping related methods together between the sections.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Rename the VIMC pipeline handler to match the naming convention.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Use the helper BufferWriter to optionally write frames to disk as they
are captured.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Add a simpler helper to allow the cam application to write raw captured
frames to disk.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Add an option to capture frames from a camera and keep it running until
the user terminates by sending SIGINT.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Replace the buffer allocation, capture start/stop and request queue
stubs with real implementations.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Create the video devices and subdevices associated with an IPU3 camera.
While at there, move the IPU3 pipeline handler class definition and the
associated IPU3CameraData to a separate header as the class has now
grown enough.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Replace the buffer allocation, capture start/stop and request queue
stubs with real implementations.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Pick a default format for the one stream in a vimc camera. This is
just a starting point to define a good default format for the vimc
camera, and is expected to evolve over time as the capabilities of the
library grows.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Replace the buffer allocation, capture start/stop and request queue
stubs with real implementations.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
In order to support capture, the camera needs methods to allocate and
free buffers, to start and stop the capture and to queue requests.
Define those interfaces in the Camera class and implement them to call
the corresponding pipeline handler methods.
Once a camera is started the pipeline handler of the camera will begin
processing requests queued to the camera by the application until it
gets stopped.
Once a request is created it can be queued to the camera and the
application will be notified asynchronously once the request is
completed and be able to process all the buffers involved in the
request.
At this point the request objects don't support controls. This will be
extended in the future.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
The API towards the application and pipeline handler can be simplified
if the camera caches which streams have been selected and their
respective configuration.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Some operations on the camera requires the application to have exclusive
access to the camera. To help check for this in these operations add a
helper.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
In order to support capture, the pipeline handler needs methods to
allocate and free buffers, to start and stop the capture and to queue
requests. Define those interfaces in the PipelineHandler class and
implement them as stubs in the existing pipeline handlers.
This initial implementation only considers the allocation of new
buffers. Future work would need to expand this to also cover importing
buffers from an external source.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Implement a Request object used by applications to queue image capture
requests to a camera.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Add a cache of the active stream configuration to the stream object.
This cache is to be updated from the Camera object and can be accessed
read only from both the application and pipeline handlers.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Construct a stream object with a default internal pool.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Add V4L2Subdevice class that provides an interface to interact with
V4L2 defined sub-devices.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Add geometry-related definitions in the geometry.h internal header.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Add missing parameter documentation for set and get format methods.
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Copy the information from the struct v4l2_buffer when dequeueing the
buffer as applications need this information to make sense of the
captured data.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
|
|
Support starting and stopping a stream on a V4L2 device. Buffers must be
queued before the stream is started.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Provide queueBuffer() and dequeueBuffer() methods to interact with the
V4L2Device.
Buffers will be directly referenced from the bufferPool of the
V4L2Device based on the index in the pool.
The V4L2Device is now opened in non-blocking mode in order to avoid
blocking the dequeueBuffer() method. A signal is emitted when a buffer
is ready and has been dequeued.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Provide an exportBuffers() function which allocates buffers with the MMAP
method, exports them using the dmabuf API and populates the given BufferPool.
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Provide classes that represent frame buffers and pools of frame buffers.
An image within the system may use one or more Plane objects to track each
plane in the case of multi-planar image formats. The Buffer class manages all
of the data required to render or interpret the raw image data.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
|
|
Improve the V4L2DeviceFormat documentation as suggested during patches
review.
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
Return the device format actually applied to the device on setFormat().
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
The V4L2Device constructor wants a "const MediaEntity &", while
entities are usually retrieved by pointer before being used to construct
a V4L2Device. Change the constructor argument to "const MediaEntity *".
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
|
|
Pick a default format for the UVC one stream in a UVC camera. This is
just a starting point to define a good default format for the UVC camera
it's expected to evolve over time as the capabilities of the library
grows.
Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
|